Softcap unbalanced attributes and abilities

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Softcap unbalanced attributes and abilities

Postby Granger » Wed Jan 04, 2017 11:05 pm

Looking at some characters displayed in viewtopic.php?f=40&t=52579 I think it wouldn't be a bad idea to softcap attributes and abilities toward the geometric average of the section to nerf certain habits.
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Re: Softcap unbalanced attributes and abilities

Postby LadyGoo » Wed Jan 04, 2017 11:06 pm

Pointless suggestion, since the battle stats gonna be capped next world. Granger, not everyone have to have all-rounded characters.
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Re: Softcap unbalanced attributes and abilities

Postby Granger » Wed Jan 04, 2017 11:08 pm

My point is: being completely uneducated except when it comes to bashing skulls should have drawbacks, even when it comes to bashing skulls.
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Re: Softcap unbalanced attributes and abilities

Postby Shadow7168 » Wed Jan 04, 2017 11:09 pm

We should just remove stats and attributes all together and make everyone equal!
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Re: Softcap unbalanced attributes and abilities

Postby LadyGoo » Wed Jan 04, 2017 11:10 pm

Granger wrote:My point is: being completely uneducated except when it comes to bashing skulls should have drawbacks, even when it comes to bashing skulls.

No. That should be approached by social mechanics. Why is all your suggestions give nothing new, but nerf-nerf-nerf. It's getting out of hand :D
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Re: Softcap unbalanced attributes and abilities

Postby shubla » Wed Jan 04, 2017 11:11 pm

Shadow7168 wrote:We should just remove stats and attributes all together and make everyone equal!

+1
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Re: Softcap unbalanced attributes and abilities

Postby Granger » Thu Jan 05, 2017 7:45 am

LadyGoo wrote: Why is all your suggestions give nothing new, but nerf-nerf-nerf. It's getting out of hand :D

Counterbalance to your playstyle.
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Re: Softcap unbalanced attributes and abilities

Postby LadyGoo » Thu Jan 05, 2017 8:21 am

My playstyle, lol? I've been suggesting the ways to making character battle stats development pointless at some point.
The difference is that you suggest things without taking into account many factors and you have a rigid picture of what hafen player should be and what stats should have. Meanwhile, you might be suggesting to destroy something that is actually crucial for the people.
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Re: Softcap unbalanced attributes and abilities

Postby Granger » Thu Jan 05, 2017 8:33 am

LadyGoo wrote:My playstyle, lol? I've been suggesting the ways to making character battle stats development pointless at some point.
The difference is that you suggest things without taking into account many factors and you have a rigid picture of what hafen player should be and what stats should have. Meanwhile, you might be suggesting to destroy something that is actually crucial for the people.

Stop projecting. If you don't like the view then argue against it, instead of attacking the one who expressed it.
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Re: Softcap unbalanced attributes and abilities

Postby MrPunchers » Thu Jan 05, 2017 8:58 am

So as to kneecap early players until they have access to any better Dex and Psy food? Nah I'll pass.
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