Consensual Visitor Debuff

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Consensual Visitor Debuff

Postby ninja_yodeler » Mon Jan 09, 2017 11:40 pm

(was going to post in the Carebear thread so do merge if it doesn't merit it's own topic)

Visitor Debuff, while having some good things about it, is just another mechanic that takes choice away from players because if it's something like a 'disarming at the gate' As Jorb put it (that's a great concept and V.D is a good way to represent it) however the visitor was never presented with the choice, which is taking away from the sandboxy elements by forcing your hand one way or another.
Now if Visitor Debuff only happened if the visitor does some action outside of the gate. whether it's a clickable object or a hearth magic thing ritual etc that was more or less consenting to having the debuff that ties their hands behind their back, most problems with it seem solved, and provided people are still remember how to live with their gates closed, shouldn't cause a lot of issues on that end.

This still means that you can show off your town, or let relative strangers in the gates, and have open trade hubs etc and do everything you can do with the current V.D system, because you just don't open your gate to those who refuse the debuff because they've obviously got something nefarious in mind.
But anyone who either comes across those who left their gate open, or robs someone who carried around their master key or whatever the scenario may be, shouldn't have to break down a wall because the open gate is invalid, and the issue of forcing sandbox players into something if fixed.
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Re: Consensual Visitor Debuff

Postby Ysh » Mon Jan 09, 2017 11:49 pm

ninja_yodeler wrote:(was going to post in the Carebear thread so do merge if it doesn't merit it's own topic)

Visitor Debuff, while having some good things about it, is just another mechanic that takes choice away from players because if it's something like a 'disarming at the gate' As Jorb put it (that's a great concept and V.D is a good way to represent it) however the visitor was never presented with the choice, which is taking away from the sandboxy elements by forcing your hand one way or another.
Now if Visitor Debuff only happened if the visitor does some action outside of the gate. whether it's a clickable object or a hearth magic thing ritual etc that was more or less consenting to having the debuff that ties their hands behind their back, most problems with it seem solved, and provided people are still remember how to live with their gates closed, shouldn't cause a lot of issues on that end.

This still means that you can show off your town, or let relative strangers in the gates, and have open trade hubs etc and do everything you can do with the current V.D system, because you just don't open your gate to those who refuse the debuff because they've obviously got something nefarious in mind.
But anyone who either comes across those who left their gate open, or robs someone who carried around their master key or whatever the scenario may be, shouldn't have to break down a wall because the open gate is invalid, and the issue of forcing sandbox players into something if fixed.

Just make whole process more tedious. Requires manual intervention to allow trading or visits.

Making it so you do not get visitor if you have master key sound fair to me.
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Re: Consensual Visitor Debuff

Postby VDZ » Tue Jan 10, 2017 12:18 am

ninja_yodeler wrote:This still means that you can [...] have open trade hubs etc


No you can't. Nobody's going to invest the time in checking every single visitor at a place like Venice/Sevilla. It would be tedious and time-consuming to the point where the entire thing would collapse. Barter stands would once again be completely useless like they were in Legacy.
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Re: Consensual Visitor Debuff

Postby DaniAngione » Tue Jan 10, 2017 12:28 am

That completely nullifies the purpose of Visitor...

The idea *is* to let your gates open even when not watching, to allow people into markets, public areas, etc... :P
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Re: Consensual Visitor Debuff

Postby ninja_yodeler » Tue Jan 10, 2017 12:47 am

Just make whole process more tedious. Requires manual intervention to allow trading or visits.

It might just be me, but I think those are the kind of things that ought to require manual intervention. At least to an extent. Not opposed to the masterkey part at all though.

No you can't. Nobody's going to invest the time in checking every single visitor at a place like Venice/Sevilla. It would be tedious and time-consuming to the point where the entire thing would collapse. Barter stands would once again be completely useless like they were in Legacy.

There have been markets before that worked, they had policing but I can't think of an instance where it was required, Trade is (or at the very least was) sacred beyond anything else in this game :lol: and people cared too much about their reputations. It would put more of a strain on that I agree. But there should be some form of middle ground between open season and unconditional handcuffing that lets the players decide the rules.
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: Consensual Visitor Debuff

Postby azrid » Tue Jan 10, 2017 1:17 am

-1
Horrible idea. This kills every market ever.
I don't think anyone competent keeps their main base doors open anyway seeing what happened in w9.
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Re: Consensual Visitor Debuff

Postby Kirche » Tue Jan 10, 2017 1:43 am

Ysh wrote:Making it so you do not get visitor if you have master key sound fair to me.




the only one this hurts is sprucecaps, what point is there to this, other than driving away a new player who didn't understand a mechanic of the game?
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Re: Consensual Visitor Debuff

Postby Ysh » Tue Jan 10, 2017 1:51 am

Kirche wrote:
Ysh wrote:Making it so you do not get visitor if you have master key sound fair to me.




the only one this hurts is sprucecaps, what point is there to this, other than driving away a new player who didn't understand a mechanic of the game?

All mechanic hurt player who does not understand it.
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Re: Consensual Visitor Debuff

Postby Kirche » Tue Jan 10, 2017 2:10 am

Ysh wrote:
Kirche wrote:
Ysh wrote:Making it so you do not get visitor if you have master key sound fair to me.




the only one this hurts is sprucecaps, what point is there to this, other than driving away a new player who didn't understand a mechanic of the game?

All mechanic hurt player who does not understand it.



there is a difference between a mechanic that only exist to hurt a new player versus a mechanic that can hurt a player
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Re: Consensual Visitor Debuff

Postby Ysh » Tue Jan 10, 2017 2:12 am

Kirche wrote:
Ysh wrote:
Kirche wrote:the only one this hurts is sprucecaps, what point is there to this, other than driving away a new player who didn't understand a mechanic of the game?

All mechanic hurt player who does not understand it.

there is a difference between a mechanic that only exist to hurt a new player versus a mechanic that can hurt a player

I have been a new player before and I never think it is good idea if men can hold key to my home.
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