Hearth Magic to reduce satiations

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Hearth Magic to reduce satiations

Postby VDZ » Sun Jan 15, 2017 6:24 am

As I'm still in the early game, my crops are still growing and I don't have the metal for a meat grinder. As such, my diet is limited to berries/nuts, forageables, meat and fish. Due to the current rules for satiation, satiations can only be reduced by eating different kinds of food - kinds I do not yet have proper access to. As a result, my satiations for forageables and meat are garbage and I can barely get anything from them. Berries/nuts give garbage FEPs by default (and are pretty satiated too by this point) and fish is widely unbalanced in FEP distribution (meaning I would be raising INT way above the rest, making it harder to get balanced stats or stat raises for the other stats at all). I'm having a hard time raising my stats at all like this and have been resorting to just eating consecutive rat-on-a-sticks without trying to get attributes to keep my energy up. Meanwhile, as I have been playing actively I have a lot of XP, but nothing to really use it on (I could light fires with it, but that's really wasteful, I have no need for fish due to INT being my highest stat, recovering pony power is likewise wasteful, I'm not at all short on LP, and questgivers keep being very far away).

Could we get some kind of Hearth Magic to allow us to reduce satiations? The XP requirement would still make the satiation system hinder feeding alts to high attributes and other lame strategies, while this would remove satiation dead ends and be a good early game XP sink.
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Re: Hearth Magic to reduce satiations

Postby maze » Sun Jan 15, 2017 9:01 am

I think J&L need to allow us to make Spindly taproot buns.
Cook in fire. I does not effect hunger levels only energy levels.

Natives use to make buns made of roots.
my family still does every once in a while.
Roots are ground to a root flour.
Mixed with a single egg of a wild bird.
mixed then cooked over a fire on a stick.

Va la
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Re: Hearth Magic to reduce satiations

Postby loskierek » Sun Jan 15, 2017 12:06 pm

its your fault for eating foods which have high chance to lower your satiations :D new recipes (nutjerky, fruitjerky, meatroast ) and old ones like rat-on-stick are perfect early game foods, not to mention you can have metal as early as day 4, we are over a week into game already so no excuses for that :p
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Re: Hearth Magic to reduce satiations

Postby VDZ » Sun Jan 15, 2017 4:05 pm

loskierek wrote:its your fault for eating foods which have high chance to lower your satiations :D new recipes

nutjerky

Oversatiated.

fruitjerky

Oversatiated.

meatroast

Oversatiated.

rat-on-stick

Again, oversatiated. I've been eating tons of them.

loskierek wrote:not to mention you can have metal as early as day 4, we are over a week into game already so no excuses for that :p


I do have metal, but I lost the RNG lottery and have plenty of soft metal but not enough hard metal to create an anvil + smithy's hammer, required for almost all metal working. Theoretically I could make a meat grinder now, but it would be at the cost of delaying my overall progress for a significant amount of time.
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Re: Hearth Magic to reduce satiations

Postby dafels » Sun Jan 15, 2017 4:10 pm

I agree that there should be a way to reduce satiations early game, like some satiation reducing foregables, but making it hearth magic will make it spammable later, because of the kingdom xp gain. It will be too OP.
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Re: Hearth Magic to reduce satiations

Postby Fratari » Sun Jan 15, 2017 5:54 pm

I've always thought that satiations should go down slowly on their own. It doesn't makes sense that they stick around forever, especially for things you don't eat often, and makes things difficult for people who aren't micromanaging it.
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Re: Hearth Magic to reduce satiations

Postby Potjeh » Sun Jan 15, 2017 7:31 pm

Just add some newbie drinks that restore stuff like forage and berries. Maybe kompot?
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Re: Hearth Magic to reduce satiations

Postby Procne » Sun Jan 15, 2017 8:15 pm

How about instead making quests have a chance to reward you with reset of forage satiation, but only if it's below 50%?
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Re: Hearth Magic to reduce satiations

Postby MrPunchers » Sun Jan 15, 2017 8:19 pm

They should let us drink everything that is liquid to reduce satiations, but some are toxic in various ways, like rennet being okish to drink but Tar reducing every satiation and severely injuring you.
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Re: Hearth Magic to reduce satiations

Postby KitsuneG » Mon Jan 16, 2017 3:22 pm

MrPunchers wrote:They should let us drink everything that is liquid to reduce satiations, but some are toxic in various ways, like rennet being okish to drink but Tar reducing every satiation and severely injuring you.


Drinking tar should give permanent int dmg
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