Wells should require only 1 rope to construct.
Dowsing rod would guide you towards better quality nodes instead of "water depth"
shubla wrote:Wells should require only 1 rope to construct.
Dowsing rod would guide you towards better quality nodes instead of "water depth"
loskierek wrote:shubla wrote:Wells should require only 1 rope to construct.
Dowsing rod would guide you towards better quality nodes instead of "water depth"
that would lead to either your circle shining brightly or sprucecaps being wiped from the face of earthi like wells how they are now
Ukhata wrote:loskierek wrote:shubla wrote:Wells should require only 1 rope to construct.
Dowsing rod would guide you towards better quality nodes instead of "water depth"
that would lead to either your circle shining brightly or sprucecaps being wiped from the face of earthi like wells how they are now
we should be able to "test" the local water sample before building a well though...
maybe create a water drill. that just eats stamina and xp depending on the depth and/or quality?
you can use this to test the water quality of a well location.
seems to be at least usefull to know approx what the quality is before you build a 30 rope well.
shubla wrote:Wells should require only 1 rope to construct.
shubla wrote:Dowsing rod would guide you towards better quality nodes instead of "water depth"
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Ysh wrote:shubla wrote:Wells should require only 1 rope to construct.
No.shubla wrote:Dowsing rod would guide you towards better quality nodes instead of "water depth"
Yes.
shubla wrote:Ysh wrote:shubla wrote:Wells should require only 1 rope to construct.
No.shubla wrote:Dowsing rod would guide you towards better quality nodes instead of "water depth"
Yes.
So you think it is okay that wells will still cost 1-40 ropes depending on where you build them.
But you no longer could prospect places where you could construct them with less ropes?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
loskierek wrote:within 5 hours of update with this we would have first open world battleground over few higher q nodes over the world, a fight over a well which anyone could have used if not claimed by a well that everyone want to have for themself for the slight edge in q on pie xD
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Ysh wrote:loskierek wrote:within 5 hours of update with this we would have first open world battleground over few higher q nodes over the world, a fight over a well which anyone could have used if not claimed by a well that everyone want to have for themself for the slight edge in q on pie xD
Downsing rod should only be able to show quality tiles lower than quality of the rod and user of rod's survival skills.
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