Let's bring up Alligators, again.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Let's bring up Alligators, again.

Postby CSPAN » Mon Jan 30, 2017 9:54 pm

It's been about a year, and with all of the new additional environment related animals, I think it's time swamps become a little less safe.

Alligators can be about as strong as a moose, can cross deep water, and move speed 3 in swamp terrain. Becoming either slightly slower on land being a small species, or about 2.5 speed if they are larger species. Jorbs choice.

Alligator boots- Better than leather, lighter, no gilding slot.(or maybe so w/e) bonus speed for traversing swamps, or at least a leniency on stamina with the same movement speed as it is now.

Alligator tooth pendant- gi...Better yet, change how necklaces work, make a base item called "basic necklace" that has no benefit, but can be combined with other things to give different bonuses. ie bear tooth or w/e. Anyways, the pendant could provide constitution at a similar rate of bear tooth talisman gives strength.

Also Alligator is delicious.

We also need turtles, turtle soup is also delicious. Turtle Shell guild that doesnt give stats, but perhaps armor rating.
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Re: Let's bring up Alligators, again.

Postby sMartins » Mon Jan 30, 2017 10:11 pm

If this should be a thing....then they should be done properly :D
Alligators sink in swamp terrain making them very hard to spot (for those who doesn't use crappy customs clients :D) and move at 4 speed, while 3 speed on land but they will chase you only for short distances then come back into the swamp, if he doesn't catch you first :D.
Alligators will eat your horse also.
Pretty rare...not in every single swamp, he will be there when you don't expect him :D
Properly done they will be much funnier :D
Last edited by sMartins on Tue Jan 31, 2017 12:25 am, edited 1 time in total.
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Re: Let's bring up Alligators, again.

Postby Teleskop » Mon Jan 30, 2017 10:31 pm

alligators idk but snakes yes
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Re: Let's bring up Alligators, again.

Postby Beezer12Washingbeard » Mon Jan 30, 2017 10:53 pm

Alligators and snakes. Make a perc*exp check to see if you notice the gator laying in wait before it attacks.
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Re: Let's bring up Alligators, again.

Postby Ysh » Mon Jan 30, 2017 10:54 pm

Add dragonfly breeding and I am ok with it.
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Re: Let's bring up Alligators, again.

Postby pedorlee » Mon Jan 30, 2017 11:01 pm

Aligators and velociraptors are what this game needs.

+1

Swamps wont be a safe place again for you heretics.

Never again.
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Re: Let's bring up Alligators, again.

Postby Ysh » Mon Jan 30, 2017 11:02 pm

pedorlee wrote:velociraptors

pedorlee wrote:Swamps

Does he even live here?
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Re: Let's bring up Alligators, again.

Postby Potjeh » Mon Jan 30, 2017 11:09 pm

And let's have kangaroos on grassland, I guess.
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Re: Let's bring up Alligators, again.

Postby pedorlee » Mon Jan 30, 2017 11:10 pm

Ysh wrote:
pedorlee wrote:velociraptors

pedorlee wrote:Swamps

Does he even live here?


Like that matters.
Can you lift a wheelbarrow full of stuff? no? ok.
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Re: Let's bring up Alligators, again.

Postby Ysh » Mon Jan 30, 2017 11:11 pm

pedorlee wrote:
Ysh wrote:
pedorlee wrote:velociraptors

pedorlee wrote:Swamps

Does he even live here?


Like that matters.
Can you lift a wheelbarrow full of stuff? no? ok.

I can actually, but I am very strong.
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