by Giggidy » Mon Feb 13, 2017 9:13 am
If you wanted to make it a fully fledged building like a house that might work. I was thinking originally that it could work like a stationary wagon that only loads garden pots, but the implementation could be something like a normal house with farmable tiles inside. Maybe you could make tree/plant seeds part of the building requirements and depending on the seed used you could spawn tiles inside, I.E. majority connifer seeds will spawn pinebarren tiles, majority Oak will spawn the oak specific forest, majority carrot would spawn a meadow or grass type biome. It would also be interesting if you could make the building modular, so people could decide how much area they want to have as greenhouse, but I'm not sure how possible that is with the engine. Perhaps it could be constructed as a type of wall, and then have an option to "construct cieling" the way you build gates with palisades/bwalls/fences, which would check the distance between wall A and wall B in a straight line, then any tile between four walls which cannot "build cieling" anymore would get the bonus. I think it would be a bit janky to warp inside a greenhouse and be in the instanced black-zone that normal houses are though. In a house made of glass that would seem pretty out of place.