Wolves (and dogs)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Wolves (and dogs)

Postby MrPunchers » Thu Feb 23, 2017 4:02 am

When Wolves (and subsequently Dogs) get implemented I hope we get to make their decks starting with the basics like fell scratch/bristle. They could learn moves by fighting animals with us, and it could learn certain moves from certain animals, such as Roar of the Wild, Chomp, Vampirism (bit of a stretch), and Sudden Charge. Stats would be determined by food that you feed it to increase them, along with breeding them to determine the stat cap/run speed/scent following etc.. While taming wolves you could get different breeds by introducing them to different stimuli and foods which would determine some base stats of the animals, such as Bloodhounds being strong/slow/top level scent tracking while Labradors being Mid-Strength/Mid Speed/Mid tracking (not what the actual stats should be just examples).

Just some ideas. Any funny troll moves they could learn?
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Re: Wolves (and dogs)

Postby sabinati » Thu Feb 23, 2017 4:08 am

i hope they make at least 150 or more types of dog, that you can get from catching wild wolves
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Re: Wolves (and dogs)

Postby Beezer12Washingbeard » Thu Feb 23, 2017 4:17 am

I'd like a companion dog option that stays at home, maybe gives a psyche/will buff over time spent together with it (a la "In the Fog" and "Fire & Smoke").

Hunting with my dog would be awesome, but I'd be really upset if someone killed it. I'm a sucker for dogs irl

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edit: also this
sabinati wrote:i hope they make at least 150 or more types of dog, that you can get from catching wild wolves
Last edited by Beezer12Washingbeard on Thu Feb 23, 2017 4:23 am, edited 1 time in total.
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Re: Wolves (and dogs)

Postby MrPunchers » Thu Feb 23, 2017 4:20 am

sabinati wrote:i hope they make at least 150 or more types of dog, that you can get from catching wild wolves

I do see I went a bit overboard with my ideas in retrospect.
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Re: Wolves (and dogs)

Postby sabinati » Thu Feb 23, 2017 4:25 am

no. new race dogmen pokemon
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Re: Wolves (and dogs)

Postby whitepoint7 » Thu Feb 23, 2017 4:41 am

What is the point of taming wolf ? you can easily follow runing animals with a horse or minimap blood mark ... Dogs need much more complex mechanic like acting like a side kick and give you perception and exploration bonus when they are with you or give more charge for crime tracking . Maybe give yo a hint about animals q you are going to hunt (which can be stop mass murder).

Well adding dogs just for adding or adding it for some superficial purposes , not wisest thing to do .
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Re: Wolves (and dogs)

Postby Beezer12Washingbeard » Thu Feb 23, 2017 5:11 am

You shut up, wolves and dogs are needed and they're going to be awesome :evil:
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Re: Wolves (and dogs)

Postby isdel » Thu Feb 23, 2017 5:12 am

Dogs don't get visitor debuff ¦]
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Re: Wolves (and dogs)

Postby latency_vi » Thu Feb 23, 2017 8:20 am

Wolf Mounts*
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Re: Wolves (and dogs)

Postby viznew » Thu Feb 23, 2017 4:40 pm

dont feed it for awhile will nip you or who ever around everynow and then till you finally do feed it? sometimes it chould run off randomly but would return later sometimes with a rabbit or other small animal, sometimes while tracking chould lead you to an animal if hungry lol
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