Currently the issue is players are getting killed and making it hard for new players to join the game and as most know, haven is not a forgiving community when it comes to survival. A lot of these deaths are random people just going around and killing spruce caps and other hermits minus the faction vs faction fights which gives these people an excessive lead and relentless terror to hearthlings that are simply trying to join this game and play this game but rather are chased away because they lose hope to gain any progress in the game.
Some of the reworks on scents and additions of nidbanes has managed to provide some consequences for the actions of the criminals however nidbanes flaws and bugs have been noticed and now are being abused causing nidbanes to be almost somewhat useless. I do feel that making rage character required to summon a nidbane was a useful thing as well to prevent the opposite from happening and prevent nidbane spamming. A lot of people suggest making nidbanes stronger and I do not think this is a problem. As stated from the wiki, a nidbane has 1.2x the strength of the murderer's stats and other criminal scents have a lesser effect than 1. I think this is fair and quite reasonable and does not make nidbanes an impossible foe. The suggestions I think would effectively make nidbanes an effective tool is only two things.
1. Remove the quality soft cap and make nidbanes solely based on the criminal's stats.
If criminal committed murder, let the nidbanes stats simply be 1.2x the criminals stats. This is one problem with nidbanes because a lot of times it is one or two hermits trying to nidbane a group of raiders. Simply to state, the hermits (unless they play 24/7 and especially after they die) cannot produce a reasonable quality nidbane to effectively provide reasonable consequences to the desired targets without softcapping the nidbanes hence why there may seem like a large gap in nidbane strength.
2. Make it so nidbanes can only fight their target and others cannot fight the nidbane other than the target.
If someone is nidbaned and they are part of a large group, then simply they log on alts or get friends that hit the nidbane and fight it with them. This just makes the nidbane basically another ganked sprucecap, simply out numbered and outgunned while the target is unscratched.
3. Make it so your openings reset to 0 after each nidbane you kill (or you can only fight one at a time?).
This is just to prevent nidbane spam. Some factions may abuse this in faction to faction warfare.
4. Fix nidbane stair exploit as mentioned in this thread below.
Please, this just needs a fix.
I feel like these changes would bring effective consequences to people who deserve them and fix the often problematic nidbane choice provided to hearthlings without requiring too much of a rework or overhaul of nidbanes.