Idea: Outer Heaven

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Idea: Outer Heaven

Postby LadyGoo » Tue Mar 28, 2017 7:09 pm

Currently, hafen is facing the population decline. It is not among the faction members only. In fact, minor villages have much higher drop out rate: it is pointless to make warriors, since you will get wiped out by factions; crafter characters stop their active development after they reach 200 in stats (the rest is reachable by crafting sets). Basically, they loose the reason to play by reaching the available end-game content.
Meanwhile, building a warrior toon is a continuous process that encourages most of the food production process. If making a fighter character would be a must have for minor villages, more factions would emerge. Neighborhoods would have the tendency to ally and protect their surroundings.

Proposal:
There should be outer heaven grids with high quality animals that are 5 or more times harder to kill (higher hp is the key part) than the ones in the inner heaven. The outer heaven lands should be impossible to claim and build on as well (preventing all sorts of abuses with palisades). That way people will start gathering raid parties to actually go outside of their villages and spend time hunting hq stuff. PvE is quite bad in the game in terms of gathering groups for fighting them. It doesn't involve much risk, isn't that rewarding as it could and should be. We have been enjoying troll hunts only, since you never knew whether you would die next second.

Potential benefits:
- end-game content for the wider range of players. Giving a purpose for making warrior characters for minor villages.
- gathering parties formed by several villages in their neighborhoods and etc. That could lead to new forces being formed and less polarized world.
- enhancing trades and craft by making hq bones/intestines more accessible with proper effort.
- higher server population
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Idea: Outer Heaven

Postby spawningmink » Tue Mar 28, 2017 7:13 pm

still the case right now, hermits cant make a char with 500+ stats in the entire world. what makes you think adding higher animals will fix this?
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

spawningmink
Under curfew
 
Posts: 2629
Joined: Wed Mar 26, 2014 7:19 pm

Re: Idea: Outer Heaven

Postby MrrPunchers » Tue Mar 28, 2017 7:29 pm

Fix combat first than we can have more dynamic animals but other than that yeah +1.

spawningmink wrote:still the case right now, hermits cant make a char with 500+ stats in the entire world. what makes you think adding higher animals will fix this?

I think she was saying that the sprucecaps would zerg them and then sell the parts for better stuff.
Last edited by MrrPunchers on Tue Mar 28, 2017 7:40 pm, edited 1 time in total.
MrrPunchers
 
Posts: 23
Joined: Sun Mar 26, 2017 6:39 am

Re: Idea: Outer Heaven

Postby LadyGoo » Tue Mar 28, 2017 7:31 pm

spawningmink wrote:still the case right now, hermits cant make a char with 500+ stats in the entire world. what makes you think adding higher animals will fix this?


Hermits don't need chars with 500+ stats. Last world some hermits were giving me chars with 300-350 stats, when they were quitting out of boredom. 200 stats atm is the dead end for them, there is nothing else to do and no reason to co-op or make fighter characters.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Idea: Outer Heaven

Postby shubla » Tue Mar 28, 2017 7:34 pm

HnH is just lacking endgame.

I doubt theres any easy solution into that.
Its just how the game is.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Idea: Outer Heaven

Postby dageir » Tue Mar 28, 2017 7:38 pm

I'm not sure about the end game either.
You could make the game even more barroque/convoluted so that you would need 10 ingredients to make anything.
This would drag the game out more.
Image
User avatar
dageir
 
Posts: 1971
Joined: Sat Mar 31, 2012 12:37 pm

Re: Idea: Outer Heaven

Postby LadyGoo » Tue Mar 28, 2017 7:46 pm

dageir wrote:I'm not sure about the end game either.
You could make the game even more barroque/convoluted so that you would need 10 ingredients to make anything.
Lmao. I'm suggesting the points of conflict and social interaction, not making the new ingredients.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Idea: Outer Heaven

Postby Colin500 » Tue Mar 28, 2017 7:47 pm

I still think that ore nodes are too abundant and adding these animals will not solve anything with such easy to cheese AI.
User avatar
Colin500
 
Posts: 1018
Joined: Mon Feb 14, 2011 11:07 pm

Re: Idea: Outer Heaven

Postby LadyGoo » Tue Mar 28, 2017 7:52 pm

It depends on how they'd implement things. Trolls are hard to trick and kill, unless there is some shallow water nearby to kite them.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Idea: Outer Heaven

Postby ChildhoodObesity » Tue Mar 28, 2017 7:55 pm

LadyGoo wrote:It depends on how they'd implement things. Trolls are hard to trick and kill, unless there is some shallow water nearby to kite them.

ur welcome my love
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Yandex [Bot] and 108 guests