Meaningful Pavement

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Meaningful Pavement

Postby LadyGoo » Sat Apr 01, 2017 7:08 am

It would be interesting if different types of pavement would give some bonuses. Some types could be good for running without losing the stamina, some for rolling a wheelbarrow, some for carrying objects overhead and etc.
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Re: Meaningful Pavement

Postby Redlaw » Sat Apr 01, 2017 7:30 am

I would lkove this if they added some new types of paving that did it, like wooden planks or something.
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Re: Meaningful Pavement

Postby Fierce_Deity » Sun Apr 02, 2017 3:26 am

I'd like to see this implemented but with differentiation made between methods of paving. Smoothly laying stones together or placing bricks in even rows is a lot easier to walk on then some crushed up rocks. One paving method could drain more stamina or use more stones per tile.
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Re: Meaningful Pavement

Postby maze » Sun Apr 02, 2017 3:39 am

This sounds like it would force you to use a style and make things ugly....
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Re: Meaningful Pavement

Postby Tilia » Sun Apr 02, 2017 4:04 am

If quality of finish was made separate from material used, then any material could be used.
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Re: Meaningful Pavement

Postby viznew » Sun Apr 02, 2017 8:18 am

i love this idea, chould expand stoneworks some, mabye diffrent paving techniques are what do the boost so can style it how you want still (mabye a diffrenet background on map is changed per type?)

few ideas mabye thou whould like more a spread lol more is better

road=no stam loss, better barrow travel, follow road with wagons mabye, better travel overall (is built like a building and looks like norm paving but takes more stone mabye tar)

path=little stam loss,little better barrow travel (reg paving style but more stone)
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Re: Meaningful Pavement

Postby MrPunchers » Sun Apr 02, 2017 8:43 am

Tilia wrote:If quality of finish was made separate from material used, then any material could be used.

Everybody would end up using gneiss as paving then.
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Re: Meaningful Pavement

Postby NOOBY93 » Sun Apr 02, 2017 11:01 am

maze wrote:This sounds like it would force you to use a style and make things ugly....

This. Bad idea tbh, why not make all pavement do the same (as it is now) so artists can choose the aesthetic of their village instead of it being forced. This is why gildings were implemented - you can wear any clothes you want without being crammed into a certain set because of your role.
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Re: Meaningful Pavement

Postby viznew » Tue Apr 04, 2017 9:20 am

just simply laying stone doesn't give the best surface

walking path
technique-pierre-naturelle-4.jpg

road
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Re: Meaningful Pavement

Postby painhertz » Tue Apr 04, 2017 9:29 am

i've reccomended this like 5 times over the years..... For all the good it did.
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