Idea: Boiling water

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Idea: Boiling water

Postby Zyean » Sun Apr 02, 2017 5:37 pm

The idea is fairly simple, why not make it so if you boil water in a cauldron of higher quality than the water for, say x time, it raises the quality of the water. You boil water normally in real life to get rid of bacteria in the water, this could be seen as raising the quality of it.
User avatar
Zyean
 
Posts: 246
Joined: Sat Apr 28, 2012 10:29 am

Re: Idea: Boiling water

Postby Granger » Sun Apr 02, 2017 7:02 pm

Which would lead to natural water qualities being irrelevant after some days into a world...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Idea: Boiling water

Postby DDDsDD999 » Sun Apr 02, 2017 7:23 pm

Granger wrote:Which would lead to natural water qualities being irrelevant after some days into a world...

Which was done with soil with the addition of mulch, and sorta clay with bone-clay.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: Idea: Boiling water

Postby Granger » Sun Apr 02, 2017 8:30 pm

Was just an observation. My guess is that this would effectively widen the gap between hermits and factions even further...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Idea: Boiling water

Postby Zyean » Sun Apr 02, 2017 8:56 pm

I always found it easier to get say Q50 metals than Q50 water as a hermit, I usually find around Q30 when I play as a hermit which would mean with a Q50 cauldron and Q30 Water, maybe it would be something like go to Q40 depending on how the formula would play out, maybe take into account fuel quality too.
User avatar
Zyean
 
Posts: 246
Joined: Sat Apr 28, 2012 10:29 am

Re: Idea: Boiling water

Postby MrPunchers » Sun Apr 02, 2017 9:03 pm

On one side it supports industry, which I'm sure we all want to increase. On the other hand, it widens the gap in between hermits and factions even further.
+0
Suck me good and hard thru my jorts
User avatar
MrPunchers
 
Posts: 1679
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Idea: Boiling water

Postby Aceb » Sun Apr 02, 2017 9:29 pm

It depends. If You make a correct formula for that, Hermit shouldn't pass natural Q of a faction. (not to say that faction could use that themself with better Q water.).


Only luckies of lucky hermites will be able to find a better Q node than a faction and probably, if any faction would find that a hermit has better Q water than them, it would end up in pretty damn good trade or pretty good siege.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Idea: Boiling water

Postby linkfanpc » Sun Apr 02, 2017 9:57 pm

At least let us boil swamp water into normal water and icky yucky swamp glop that we can throw at our friends and cover their faces with.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-15: Lawspeaker of villages of myself-4 people.
W16: Hermit
User avatar
linkfanpc
 
Posts: 2156
Joined: Wed Aug 05, 2015 7:07 pm
Location: A Cabin

Re: Idea: Boiling water

Postby Zyean » Mon Apr 03, 2017 1:32 am

So is the main concern that natural water would be useless? Because I think mulch made soil useless, high Q water nodes would still be useful here, as if it calculates into the formula for the final product, then obviously Q10 water still wouldn't provide you as high of water as Q50+ water with your Q160+ cauldron
User avatar
Zyean
 
Posts: 246
Joined: Sat Apr 28, 2012 10:29 am

Re: Idea: Boiling water

Postby Sollar » Mon Apr 03, 2017 2:19 pm

As a hermit you can trade something one time for a high q cauldron rather than trade everytime for a barrel of high q water. I support this guys idea and I do think that it will not wide but narrow the hermit/vilager/realm gap.

Also if I may suggest we can do it more complicated that I think would please the devs - How about if you boil snow into a high q cauldron you get high q water on some kind of forumla. Also add quality to snow, with nodes and shit.
User avatar
Sollar
 
Posts: 561
Joined: Wed May 26, 2010 2:53 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 2 guests