Early game FEP tweak

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Early game FEP tweak

Postby Sevenless » Fri Apr 14, 2017 2:16 am

Summary:

Problem:
Noobs intuitively eat food available to them, which in the early game is actually quite disadvantageous for the two following reasons
The game incentivizes eating food immediately for hard labour, however:
Early findable foods (bush/tree berries, foraged berries, foraged mushrooms) are for the most part not good foods to eat early game due to the hunger/satiation system.
The 300% start also means that if you make a mistake, beginners lose a lot of potential stat gain (int being the most important) due to exploring the system

Suggestion:
New ingame XP event suggesting to cook food the first time you eat raw berries/mushrooms that can be cooked.
New cooked food item, scorched berries/mushrooms, which is a good food for early, but has satiations that make it bad for endgame.
Starting satiation now starts at 100%, because 300% really only advantages alts being started in villages and new food should make early FEPs more available.

~~~

Having taken a fresh look at the current FEP system, I feel the early game could be tweaked slightly to make the system more intuitive. This comment is mostly inspired by scoping out various newbie claims and looking at what it is they were eating when they quit, and it quickly made me realize their lives must have been terrible. Their adorable tables with wooden cutlery, stuffed to the brim with bush and tree berries. The main issue I see is that they're eating things like hazelnuts, which give 0.15 feps per 2% hunger. Further, many of the easily available foraged foods that seem attractive to naive beginners are actually quite detrimental to them to eat like yellowfeet. The satiations on yellowfeet are punishing to early game food groups. However, it's quite difficult to manipulate the satiation system early game with limited food choices and limited food volumes.

To alleviate this issue, I'd like to propose a new XP event, and a new type of cooked food. The new XP event would be something along the lines of:

(triggered by eating raw berries, or raw mushrooms)
Junk Food:

Cold, raw food might fill an empty stomach, but it still leaves a nagging feeling that more nutrition could have been had. Scorching something on the fire might not be much, but it's something.



This would guide beginners towards cooked food options, of which the new food type would be found. The new food would be the equivalent of "cooked meat", but for berries and raw edible mushrooms. This would push foraged foods to 1.0 FEPs base for berries and 2 FEPs for mushrooms, reduce their hunger to 1%, and push their satiations down to something along the lines of 5% satiation of 2 items @ a 5% chance. Further, if concerns about this becoming impactful in endgame, it could be softcapped at all times by Q10, require multiple items to cook (3 berries per handful of scorched berries? etc), and/or give endgame satiations that make it unpalatable as a spam filler.

To keep early game pacing, and to avoid an easy mistake on beginners part, I feel all new characters should start at 100% FEPs instead of 300%. That 300% is a bit of a punishment both due to early game mistakes, and due to trying to form a group due to the energy used to build wilderness beacons. Of course, this hurts alt spammers a bit, but if they already have a developed town and are spawning raw characters in I don't think they particularly need the help.
Last edited by Sevenless on Fri Apr 14, 2017 2:58 am, edited 2 times in total.
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Re: Early game FEP tweak

Postby DDDsDD999 » Fri Apr 14, 2017 2:23 am

Need to remove that part of the tutorial where it says fill up your energy. That things destroyed many a noob's efficacy.
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Re: Early game FEP tweak

Postby Sevenless » Fri Apr 14, 2017 2:52 am

DDDsDD999 wrote:Need to remove that part of the tutorial where it says fill up your energy. That things destroyed many a noob's efficacy.


That too... but then again the tutorial doesn't really do its job as a tutorial right now either. If we're going to make changes to it there's a lot more that needs to be done.

Mind the "fill your energy" thing is the only relatively harmful advice it gives.
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Re: Early game FEP tweak

Postby NOOBY93 » Fri Apr 14, 2017 1:52 pm

Sevenless wrote:all new characters should start at 100% FEPs instead of 300%

Yeah no thanks, now I'll have to make 10 characters world start right away so over time they become 300%, before I can eat anything on them, personal beliefs all over again

Bad idea

Agree with everything else
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Re: Early game FEP tweak

Postby Sevenless » Fri Apr 14, 2017 3:53 pm

NOOBY93 wrote:
Sevenless wrote:all new characters should start at 100% FEPs instead of 300%

Yeah no thanks, now I'll have to make 10 characters world start right away so over time they become 300%, before I can eat anything on them, personal beliefs all over again

Bad idea

Agree with everything else


How would that be beneficial? If early game food is easier to get, wouldn't it make more sense to grind right away eating the new better food? Do you only ever eat at 300%?

I was under the impression outside salt use most people eat in the 200-100% range abusing variety to advance. If that's not the endgame meta anymore, please enlighten.
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Re: Early game FEP tweak

Postby NOOBY93 » Fri Apr 14, 2017 3:58 pm

Sevenless wrote:Do you only ever eat at 300%?

Yes

Sevenless wrote:salt use

No

Sevenless wrote:abusing variety

No, too much effort
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Re: Early game FEP tweak

Postby Sevenless » Fri Apr 14, 2017 4:38 pm

Is this common?
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Re: Early game FEP tweak

Postby NOOBY93 » Fri Apr 14, 2017 4:54 pm

yep I think everyone worth their salt (HAHA get it? salt? xd) eats the same way as I do

Abusing variety implies you will eat multiple food items per point, that takes way too much time to gather all that food. my tactic relies on making it possible to get 1 point per food item, or maybe 1 point per 2 food items (same ones)

I seldom eat and my stats are high so I think it's the best way to go
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Re: Early game FEP tweak

Postby Sevenless » Fri Apr 14, 2017 5:24 pm

Ah ok, I use a different tactic. I use low hunger easy to gather en mass foods to supplement one or two good quality foods. I figure while yes it takes more time generating food, at the same time it's not hard to increase food availability.

I don't think that point is as crucial as the others, but I still feel starting at 300% does a disservice to beginners. Mind you I've advocated quests being more manipulatable so you can get the reward you want, which would allow an active method to achieve 300% but ehn. I'll compromise on this.
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Re: Early game FEP tweak

Postby NOOBY93 » Fri Apr 14, 2017 6:26 pm

Sevenless wrote:Ah ok, I use a different tactic. I use low hunger easy to gather en mass foods to supplement one or two good quality foods. I figure while yes it takes more time generating food, at the same time it's not hard to increase food availability.

I don't think that point is as crucial as the others, but I still feel starting at 300% does a disservice to beginners. Mind you I've advocated quests being more manipulatable so you can get the reward you want, which would allow an active method to achieve 300% but ehn. I'll compromise on this.

It's just stupid to put starting hunger on anything other than 0% 300%. More than that and it's in your best interest to immidiately make alts so that they are ready at 0% 300% when you want to use them.
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