Travel Weariness

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Travel Weariness

Postby ChildhoodObesity » Fri Aug 18, 2017 11:00 pm

you guys should make it so wine reduces it again and give the heartwood leaves a cooler use like eating one gives u 50-100exp or something cool!!
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Re: Travel Weariness

Postby Scruffy » Fri Aug 18, 2017 11:02 pm

+1 good concept pls allow tobacco to reduce weariness
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Re: Travel Weariness

Postby NOOBY93 » Fri Aug 18, 2017 11:03 pm

+1, also allow beer to reduce weariness
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Re: Travel Weariness

Postby jordancoles » Fri Aug 18, 2017 11:05 pm

:sit on
to reduce travel weariness pls
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Re: Travel Weariness

Postby ChildhoodObesity » Sat Aug 19, 2017 3:12 am

ya maybe milk/tea too
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Re: Travel Weariness

Postby ricky » Sat Aug 19, 2017 3:20 am

drinking water shud reduce travel wearines
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Re: Travel Weariness

Postby Granger » Sat Aug 19, 2017 8:40 am

While at it, give Travel Weariness on every teleportation (including to HF) and, opposed to current mechanics, drop you out of the teleport half-way (at the point the character ran out) as if a road would be blocked at that point (waylaid, with a way to continue on your travel). Extra points for cruelty if that wouldn't be announced prior (through peeking, which would show the intended target) so it could end you up in the middle of a lake.
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Re: Travel Weariness

Postby Wonderful » Sat Aug 19, 2017 8:49 am

Granger wrote:While at it, give Travel Weariness on every teleportation (including to HF) and, opposed to current mechanics, drop you out of the teleport half-way (at the point the character ran out) as if a road would be blocked at that point (waylaid, with a way to continue on your travel). Extra points for cruelty if that wouldn't be announced prior (through peeking, which would show the intended target) so it could end you up in the middle of a lake.


Oh my god the lake part would be satan to anyone trying to get to the trade realms from outerlands.
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Re: Travel Weariness

Postby NOOBY93 » Sat Aug 19, 2017 10:04 am

Granger wrote:While at it, give Travel Weariness on every teleportation (including to HF) and, opposed to current mechanics, drop you out of the teleport half-way (at the point the character ran out) as if a road would be blocked at that point (waylaid, with a way to continue on your travel). Extra points for cruelty if that wouldn't be announced prior (through peeking, which would show the intended target) so it could end you up in the middle of a lake.

No to the lake thing - the player wouldn't be swimming over the lake anyway
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Re: Travel Weariness

Postby LadyGoo » Sat Aug 19, 2017 12:32 pm

Add travel weariness to crossroad travel as well. That will make botting much harder.
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