A larger dream storage

Thoughts on the further development of Haven & Hearth? Feel free to opine!

A larger dream storage

Postby SacreDoom » Tue Aug 22, 2017 10:31 am

Dreams are used in a variety of very useful curios, but having a literal farm of dream catchers is not only ugly, but it also sort of counteracts the intended vibe of "mysticism" surrounding the dream catcher. I suggest allowing us to make a larger, mid to late game structure which could store 5 to 10 times as many dreams to reduce clutter.
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Re: A larger dream storage

Postby Headchef » Tue Aug 22, 2017 10:33 am

Yeah it's been suggested a bunch of times, what materials do you propose to make it balanced for mid-late game?

Because if ''too difficult'' (dreams becoming way lower q than with original dreamcatcher) clutter > low q dreams :D
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Re: A larger dream storage

Postby Fostik » Tue Aug 22, 2017 4:15 pm

+1
This thing need a touch
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Re: A larger dream storage

Postby Onep » Wed Aug 23, 2017 6:05 am

Stockpiles for everything, infinite capacity.
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An idea to consider: Tedium, a Feature.
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Re: A larger dream storage

Postby Granger » Wed Aug 23, 2017 8:12 am

Internal dream catcher storage could scale with quality?

On the other hand, possibly the game dosn't intend us to mass-produce everything...
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Re: A larger dream storage

Postby SacreDoom » Wed Aug 23, 2017 9:41 am

You say that but people will just make fields of dream catchers regardless since it is possible to mass produce that way. If they added some larger ones it could at least improve the aesthetic of it.
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Re: A larger dream storage

Postby DDDsDD999 » Wed Aug 23, 2017 4:22 pm

Granger wrote:On the other hand, possibly the game dosn't intend us to mass-produce everything...

Then the items shouldn't be required en masse.
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Re: A larger dream storage

Postby Headchef » Wed Aug 23, 2017 9:36 pm

DDDsDD999 wrote:
Granger wrote:On the other hand, possibly the game dosn't intend us to mass-produce everything...

Then the items shouldn't be required en masse.


Think he means everyone should be larper who doesnt care about efficiency and just messes around, then you have no need to mass produce anything, just craft when the items coincidentally appear in your inventory ¦]
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Re: A larger dream storage

Postby Fostik » Wed Aug 23, 2017 10:39 pm

Granger wrote:On the other hand, possibly the game dosn't intend us to mass-produce everything...


Sorry, but last updates says game do.
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Re: A larger dream storage

Postby Granger » Thu Aug 24, 2017 12:06 am

Let's get real: Dreams are only constantly consumed by curiosities, the other stuff they're needed for is a one-time sink.

For curiosities the dream consumption is:

Spindle: 2/12h = 4/24h
Bowl: 2/8h = 8/24h
Cigar: 1/5h = 5/24h
Stones: 2/24 = 2/24h
Ouroboros: 2/48h = 1/24h
Bones: 2/2h = 24/24h

So let's ignore spamming bones and cigars (as LP/EXP is meh, according to RoB wiki) and you'll need 15 dreams for curios per day, that can be harvested easily from 4 catchers (given you log in twice a day, morning and evening - or within one 1h play session in case you harvest at the beginning and at the end). I do not find this that lacking.

And if you now come with 'but I craft the curios for my whole village': let them deliver the dreams, they're not hard to obtain - someone who can't get himself to (with amber) RMB 8 times a catcher per day IMHO dosn't deserve dream based curios.
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