The biggest problem if the trade for the people who have just started is the limitation in the range of products that the high-quality producers are willing to buy. Let's see what a newbie could produce:
- baked goods and the cheese;
- forage (curios, food ingredients);
- metal (mostly common metals);
- river pearls;
- all sorts of low quality clothes as a result of harvesting their flax/hemp or recycling leather;
- leather (has the highest demand for the sieges);
- sub tokens;
- local resources (if very lucky).
Meanwhile, the HQ producers can offer everything listed above + all sorts of equipment, workstations, clothing, weapons & armor, jewellery, wood, coal and etc. The situation is neither beneficial nor for the producer, nor for the newbie. IMHO, the future updates should focus on/take into the consideration the following suggestions:
- implement curiosities that would require metals and would not use the metal quality for the final calculation. As a result, the metal, provided by the noobs, will be more demanded. People would actually prefer to buy the low q. metal, instead of using their hq.resourses.
- implement new structures/curiosities that would require to use any q. of steel. Steel used to cost a lot in the Legacy. It has also been an alternative way of payment to the pearls. I do not think everyone would prefer to endlessly pick mussels, while they could benefit from their village life directly.
- implement new ways to use the low quality cloths and the leather: use them for the curios and do not count the quality for the final result; use them for the structures that can be mass spammed (decorations, kingdom structures, tents for regaining the stamina or whatever).
- dive into creating complex curios (consisting of foregables), that would give a lot of LP (but would be less efficient in LP/h). People would be willing to buy them for the Ice cracking. Generally, the foraged curios or food ingredients should be improved.
- use the foragable curios for potions that boost LP/XP/Combat stats (like tusk snort).