Paintings Idea: Not Decorative Only

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Paintings Idea: Not Decorative Only

Postby LadyGoo » Mon Aug 28, 2017 7:34 pm

It would be nice if paintings would spread a buff around them that depends on the colors and their combinations (+proportions) used in the painting. Similarly, knarrs, banners and etc. could also spread some buff around them.

- a motivation to make paintings for sewing, cooking, dining and etc. places. For instance, a community center might have a great hall with the paintings where people could come and receive the buffs to craft;
- a motivation to buy the sketches from the shop.
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Re: Paintings Idea: Not Decorative Only

Postby jorb » Thu Mar 29, 2018 2:52 pm

Cute, but I'm not sure I like it. It removes the ability to use paintings that you actually like if you're into min-maxing.
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Re: Paintings Idea: Not Decorative Only

Postby tigerlrg245 » Thu Mar 29, 2018 5:18 pm

If profit of painting was directly tied to complexity of painting (which is already tied to cost of making it) then you'd get the same amount of buff for same amount of work, just cap the buff so paintings that reverse engineer the complexity function to maximize it won't be needed and instead you'll max the buff with a few nice paintings

Making the type of buff relate to the colors.. that I disagree with
Maybe just give beds extra efficiency on restoring travel weariness and healing wounds, based on decorations in room (while capping the bonuses from each type), or even let paintings give a tiny learning bonus
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Re: Paintings Idea: Not Decorative Only

Postby shubla » Thu Mar 29, 2018 5:28 pm

jorb wrote:Cute, but I'm not sure I like it. It removes the ability to use paintings that you actually like if you're into min-maxing.

you can not make paintings that you actually like with the current color system
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Re: Paintings Idea: Not Decorative Only

Postby jorb » Thu Mar 29, 2018 9:20 pm

shubla wrote:
jorb wrote:Cute, but I'm not sure I like it. It removes the ability to use paintings that you actually like if you're into min-maxing.

you can not make paintings that you actually like with the current color system


Ba dum-tss.
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Re: Paintings Idea: Not Decorative Only

Postby LadyGoo » Fri Mar 30, 2018 10:11 am

jorb wrote:Cute, but I'm not sure I like it. It removes the ability to use paintings that you actually like if you're into min-maxing.
Well, the players like me barely make any paintings at all. So, making them serve something would be a good intention for me to look into buying some or diving into making arts. Just imagine your heraldic cape giving you additional buffs too (majority of combatants use (or used to have) just blank white colour, instead of making something pretty). You could actually have the Heraldry implemented that way: different colours mean certain buffs and etc.
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Re: Paintings Idea: Not Decorative Only

Postby svino » Fri Mar 30, 2018 10:17 am

jorb wrote:Cute, but I'm not sure I like it. It removes the ability to use paintings that you actually like if you're into min-maxing.


easy fix.

first we make a test set of 500.000 abstract paintings pulled off from google, where we ask chinese kids or otherwise cheap workers to label all the paintings with tags like

put checkmark(s) if the painting reminds you of
sewing
fighting
smithing
etc...

after we have the 500.000 image test set, loftar creates a deep learning neural network that learns what attributes in an abstract image constitutes sewing/fighting/smithing/etc..

Now when people submit images to their accounts, loftars deep learning neural network will evaluate how many stats the painting will give, based on the tags that it came up with.
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Re: Paintings Idea: Not Decorative Only

Postby Aceb » Fri Mar 30, 2018 3:58 pm

I like how paintings are vanity item. Not that I am opposed to the idea, but it would/might lead to horrific creations just for min-maxing. Seeing actually paintings at someone house is unique somewhat.
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Re: Paintings Idea: Not Decorative Only

Postby jorb » Wed May 16, 2018 2:08 pm

svino wrote:Now when people submit images to their accounts, loftars deep learning neural network will evaluate how many stats the painting will give, based on the tags that it came up with.


Someone give this man a medal.
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Re: Paintings Idea: Not Decorative Only

Postby jacksonblu » Wed May 16, 2018 4:47 pm

The issue that people are getting at here is that there is no real reason to make paintings. The cost of paintings outside of simple icons is very high. Complex paintings can require over 1000 psyche, barrels of linseed oil, and a bunch of time to gather all of the materials to make a bunch of each dye. The cost itself is completely fine, as it dissuades people from just uploading any image they want and spamming the world with it, but as I said, there just isn't much of a reason to create a painting in the first place. Paintings would probably see more use if they were more convenient to use. The current gilding system encourages creating 100s of one clothing piece and gilding each one and recycling the pieces that use up the gilding slot. With the current requirement of having to craft each clothing piece with the sketch, the impracticality is so high that you are being forced to choose between stats or a nice looking cape. Make sketches more convenient to use or give them an incentive give to use them. Anything to make spending time on painting justifiable.
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