So imagine a world where:
-hunger and satiations are gone lel
-food now tiered, (like ants and forageables being bottom tier, highest stage cheeses top tier for instance), each tier has a limit after which it cannot give a FEP event. This limit is increased by quality. FEP points, as they are now, are gone. Stats food has are its FEP attribute chances, energy filled, and attribute limit.
-FEP events are tied to energy, every time a food replenishes x amount of energy while feasting on a table gives a FEP event. The amount of energy refill required doesn't change. Higher tier foods give less energy, but can have higher limits.
What this would do:
-Since you eat to replenish your energy anyway, and lower tier foods give lots of energy but no FEPs, you'd have less of an incentive to spam slave alts.
-Progression would be tied to qualities, which removes the linear/exponential growth that is currently existing.
-You'll always have to eat the same amount of given foods instead of having to calculate 80 multipliers to see how long you still get 1 FEP event per food eaten.
-There's no need for hunger, because the quality of your food determines how high your stats can go, not the amount of food you can stuff into your face.