Healing limits should be relaxed

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Healing limits should be relaxed

Postby Granger » Sun Jan 28, 2018 5:25 pm

Having watched the stream I come to the conclusion that the current mechanic (>8K energy or nothing happens) for healing is bad.

My suggestion is for SHP to be recovered while energy is above starving (at a reduced rate, if needed, while not being well fed).
HHP healing could stay as-is.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Healing limits should be relaxed

Postby ChildhoodObesity » Sun Jan 28, 2018 5:32 pm

fuck ya granger good idea!
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Healing limits should be relaxed

Postby Myrgard » Mon Jan 29, 2018 1:22 am

True this is a certain problem, but in honesty only on day one (and only as a side result of the fact jorb plays like a noob), I don't see a reason to change that, keeping the energy level over 8k is very easy even at a very early stage and it adds a bit of immersion imo.

Also now that I think about it. For some strange reason low hp seems to often occur when someone is outlawed and thus the character stays logged in all the time. I can already see someone logging out with some 3 k energy and over night the char healing himself to 2k and starving :-).
Myrgard
 
Posts: 296
Joined: Thu May 16, 2013 5:26 pm

Re: Healing limits should be relaxed

Postby Fierce_Deity » Mon Jan 29, 2018 3:31 am

Sounds nice to me. Getting bonked in the head while mining, and then having to eat to heal despite being around 7k energy is annoying. I think below 5k energy and energy should prolly stop or reduce even further, to counter Myrgards nitpick.
Fierce_Deity
 
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

Re: Healing limits should be relaxed

Postby Granger » Mon Jan 29, 2018 5:21 am

I didn't intend it to be driving the character into starving, just to regenerate SHP while you're not (and stop before the next healing tick would bring energy below 2k). Should have made that a bit more explicit.

And TBH I have seen new players play even worse than jorb, thus I think it would be a good idea.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Healing limits should be relaxed

Postby jorb » Mon Jan 29, 2018 8:38 am

I'm not sure I mind if there are mild survival aspects to the game. It's not like grinding up the energy is hard.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Healing limits should be relaxed

Postby Granger » Mon Jan 29, 2018 10:07 am

I'm quite sure that a new player (that didn't memorize the full wiki before starting) might throw the joystick into the corner should he be insta-KOed by everything but the first grasshopper (or whatever kind of nonthreatening looking but quite lethal to q10 characters kind of mob you'll come up with in the future) as they'll be running around with 1SHP.

With HHP I get why one would need the high energy, but with SHP I don't.
And I would be surprised should there be side effects of having low SHP but high HHP, the PvP pros might enlighten us here, that lead to the ability of keeping SHP at 1 at will to smell like an exploit...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Healing limits should be relaxed

Postby ven » Mon Jan 29, 2018 1:39 pm

jorb wrote:I'm not sure I mind if there are mild survival aspects to the game. It's not like grinding up the energy is hard.

Thanks! For a moment there I thought we'd be getting another nerf.

I think it makes more sense to leave it as it is so that healers don't become less useful when you implement medical actions and stuff.
Venator
ven
 
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Healing limits should be relaxed

Postby Granger » Thu Mar 07, 2019 9:31 pm

Let's bump this as the issue still persist.

What's again the reason that a character dosn't recover SHP while below 8k energy?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Healing limits should be relaxed

Postby MagicManICT » Thu Mar 07, 2019 10:40 pm

Granger wrote:What's again the reason that a character dosn't recover SHP while below 8k energy?

Cause that's the way it worked in legacy. (Only thing I can figure.) The reasoning behind that decision in the first place all those years ago... /shrug.

I can understand if you're representing starvation and overeating (such as it was in legacy) via various mechanics. The overeating didn't last past legacy, though, because it was too easy to abuse (leading to the current hunger mechanics). The effects starvation has is indicative of another issue, though.

That said, the only conclusion I can come up with is a representation of "malnourishment." A malnourished body doesn't heal well.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Snackish and 3 guests