Slimes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Slimes

Postby LadyV » Fri Feb 16, 2018 8:58 am

I do believe the rate at which slimes double is a bit high. Please adjust it down.
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Re: Slimes

Postby azrid » Fri Feb 16, 2018 9:20 am

do one big hit
feels fine to me
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Re: Slimes

Postby synaris » Fri Feb 16, 2018 10:35 am

dont worry, just herd some into a house, get some weak alchemy grenades, and throw throw throw. those fuckers will multiply ten million high. then just let em loose.

if the devs dont fix it, just do it again the next day. we'll see that patch that states slimes will no longer multiply in no time. :P
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Re: Slimes

Postby vatas » Fri Feb 16, 2018 2:20 pm

synaris wrote:dont worry, just herd some into a house, get some weak alchemy grenades, and throw throw throw. those fuckers will multiply ten million high. then just let em loose.

if the devs dont fix it, just do it again the next day. we'll see that patch that states slimes will no longer multiply in no time. :P

I know that story, even though I've never played Ultima Online. Slimes killed everyone on the server and then killed server itself. Developers actually ended up removing the splitting from slimes to prevent something like that in the future after it was done second time.
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Re: Slimes

Postby synaris » Fri Feb 16, 2018 4:05 pm

vatas wrote:
synaris wrote:dont worry, just herd some into a house, get some weak alchemy grenades, and throw throw throw. those fuckers will multiply ten million high. then just let em loose.

if the devs dont fix it, just do it again the next day. we'll see that patch that states slimes will no longer multiply in no time. :P

I know that story, even though I've never played Ultima Online. Slimes killed everyone on the server and then killed server itself. Developers actually ended up removing the splitting from slimes to prevent something like that in the future after it was done second time.


HOLY FUCKING SHIT, i thought id get a barrage of people calling me stupid and wondering what i was talking about.

good on you for getting that reference.
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Re: Slimes

Postby maze » Fri Feb 16, 2018 5:29 pm

UO was a great mess that we can even now use as foresight to haven.
like the great opening of servers when the devs had some big system for ecology and people just went about killing everything making that system void.

--

honestly I like slimes. it makes the mine less easy.
miners in villages already have the easyest job hiding inside their mines and coming out with all the rewards.
trolls, gems, metal, clay, rocks, gold&silver.
they need someone to atlest knock em' down a peg.
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Re: Slimes

Postby azrid » Fri Feb 16, 2018 6:49 pm

If you can't handle the slime get out of the mine!
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Re: Slimes

Postby Finigini » Fri Feb 16, 2018 9:07 pm

Storm of swords kicks ass
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Re: Slimes

Postby Amanda44 » Fri Feb 16, 2018 10:59 pm

Finigini wrote:Storm of swords kicks ass

I've tried telling V this but she won't use a sword or any melee weapon, she prefers unarmed combat, problem then being the moves she uses take too long to kill the slime and she gets surrounded.
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Re: Slimes

Postby Finigini » Sat Feb 17, 2018 12:54 am

Amanda44 wrote:
Finigini wrote:Storm of swords kicks ass

I've tried telling V this but she won't use a sword or any melee weapon, she prefers unarmed combat, problem then being the moves she uses take too long to kill the slime and she gets surrounded.


Yeah, problem with unarmed is unless you have tons of strength you won't get enough burst damage. I suppose rip apart or go for the jugular would be the best bet. Currently I think only punch um both is the only multi target unarmed attack.
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