So I've been playing The Long Dark, great game with lots of survival mechanics. Such as hypothermia, frost bite, clothing having different benefits to resist the cold (some are more water proof than others, some protect you against the wind, while others will keep you nice and warm), weight so you can't carry a whole house with you, melting and boiling snow, etc.
But one mechanic I've found both interesting and infuriating is the Stink-O-Meter. Every time I have died, it has been to a wolf. Sometimes they will run away from a sight of fire or a stone lobbed at them, but usually they will go for my throat. If I survive the attack, I usually end up dead from a loss of blood.
So how does this relate to stinkiness? Turns out, wolves have a strong sense of smell, and if you carry around any type of raw meaty material (hides, guts, flesh, a wringed rabbit), suddenly wolves can detect you MUCH, MUCH easier.
So the suggestion is if you carry anything that's "fresh" or "raw" or in general "smelly" (Entrails, Intestines, Raw Meat, Rabbit/Squirrel corpses, raw hides), wolves' detection radius will be doubled for the player carrying the items.