https://en.wikipedia.org/wiki/Perpetual_stew
Would be nice, yes?
One soup for everything! You could put every single food item in it, and it would gain feps depending on what is the fep of the food that you put in it.
shubla wrote:https://en.wikipedia.org/wiki/Perpetual_stew
Would be nice, yes?
One soup for everything! You could put every single food item in it, and it would gain feps depending on what is the fep of the food that you put in it.
overtyped wrote:shubla wrote:https://en.wikipedia.org/wiki/Perpetual_stew
Would be nice, yes?
One soup for everything! You could put every single food item in it, and it would gain feps depending on what is the fep of the food that you put in it.
This can't be sanitary..
Which should be changed, both of it.shubla wrote:We can already drop food to floor or even swamps without any diseases getting in them. Or keep our foodstuffs in ordinary cupboards or boxes for months without them ever going bad.
So I dont see an issue with the prepetual stew!
Attas wrote:This has already been suggested somehow in here viewtopic.php?f=48&t=45887
Looks like a good idea. The foods FEPs are already calculated using the proportions of stuff there is in it, it can't be too hard to calculate the resulting FEPs of a stew like that. Plus it would be nice to have one big cauldron in the middle of the village where people drop random bits of food and eat whenever they're hungry.
MrPunchers wrote:Longer you leave it to sit in an unheated cauldron, the more feps are removed. If left long enough it leaves "cold slop" and leaves like "void feps" that eat other feps of the same type. So if you fill a cauldron with like 5000 onions and let it cool, it leaves a bunch of dex void feps which eliminate dex feps and void dex in equal proportion. If one is hit on a fep event it acts like hurt feps and leaves uneasy stomach wound or whatever.
MrPunchers wrote:Longer you leave it to sit in an unheated cauldron, the more feps are removed. If left long enough it leaves "cold slop" and leaves like "void feps" that eat other feps of the same type. So if you fill a cauldron with like 5000 onions and let it cool, it leaves a bunch of dex void feps which eliminate dex feps and void dex in equal proportion. If one is hit on a fep event it acts like hurt feps and leaves uneasy stomach wound or whatever.
Attas wrote:MrPunchers wrote:Longer you leave it to sit in an unheated cauldron, the more feps are removed. If left long enough it leaves "cold slop" and leaves like "void feps" that eat other feps of the same type. So if you fill a cauldron with like 5000 onions and let it cool, it leaves a bunch of dex void feps which eliminate dex feps and void dex in equal proportion. If one is hit on a fep event it acts like hurt feps and leaves uneasy stomach wound or whatever.
If we're going to apply FEP decay on this soup, shouldn't it be applied to every single food of the game too?