Fire: 25
Water: 25
Earth: 25
Wind: 25
Out of 100, sharing the pool of 100 between the 4.
For example Ore would naturally have high Earth and Fire, and low Wind and Water. But if for some reason you stumbled upon Ore with high Water, it would lower Q when smelting and smithing. BUT that doesn't mean it's useless either, it could be used in a different recipe that calls for high water, such as a curiosity.
But let's take this one step further beyond just Quality, how about success and other gameplay mechanics? Say higher Earth and Fire would increase the chances of a piece of ore becoming a bar of metal, not by much, but still something. Say Water increases FEP in food, Fire increases the cooking speed (and thus burning risk) of food, Earth makes it so food doesn't decay as fast. Water increases the Q of crops, but Earth raises it's growth rate.
Back to relativity, if an item is 25,25,25,25 in all elements, it's base, nothing special at all. But if we use the Ore/Metal example, 25 Earth, 25 Water, 50 Fire, 0 Wind, it's better at smelting compared to base ores. If the Ore was 30 Earth, 50 Water, and 60 Fire, 0 Wind it would be worse than base ores, because the Average of the Earth and Fire was less than the Water (60+30)/(2) = 45. This is assuming a specific recipe calls for both Earth & Fire, and that Water is a negative in the recipe.
Notes:
- * Not all Elements are negative, some are irrelevant to a recipe, however you should still try to maximize an item's use by min-maxing.
* Depending on the recipe, the Elements numbers will carry over to the next item, similar to the current Quality system. If you want an item with insane Earth, you should be using almost exclusively high earth items.
* Most items would be prone to certain Elemental Attributes over others. This makes the exceptions potentially rare because of their uniqueness.
* The impact of an Elemental Attribute on an item is dependent on the individual item. An axe may want high Earth for maximum damage, but a sword may want a combo of Earth and Wind, but prefer Wind, for speed(if weapons even have speed???)
* Elemental Attributes are outside of Quality, but can impact an item's Quality via creation. Item Attributes do NOT make the Quality. Quality does not impact an item's Attributes. High Earth based Iron will make an Axe a higher Quality compared to a bar of Iron with only base 25,25,25,25 attributes.