Better terraforming curio

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Better terraforming curio

Postby Ants » Wed Jun 20, 2018 4:41 am

Terraforming is a pain in the butt for people who don't use bots. Could we get a reward better than odd tubers for doing it? Or buff the tubers?
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Re: Better terraforming curio

Postby Aceb » Wed Jun 20, 2018 11:07 am

Oh for god sake, give them hand and they will take whole arm.

-1, we got us nice survey system (which could maybe get expanded to 40x40), which allow us to use soil stockpiles to be autofilled / used in terraforming.
How much more comfortable You wanna get?

And no, this way You will only increase reward "for a bot". What did You think making that thread? That bots won't dig up it because those are bots...?

It was pain before survey change, now it is luxury in comparison.
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Re: Better terraforming curio

Postby synaris » Wed Jun 20, 2018 12:28 pm

Aceb wrote:Oh for god sake, give them hand and they will take whole arm.

-1, we got us nice survey system (which could maybe get expanded to 40x40), which allow us to use soil stockpiles to be autofilled / used in terraforming.
How much more comfortable You wanna get?

And no, this way You will only increase reward "for a bot". What did You think making that thread? That bots won't dig up it because those are bots...?

It was pain before survey change, now it is luxury in comparison.


pretty much summed it up. -1 as well. we dont need better curios that can be botted so easily.

id love some way to buff odd tubers though. cuz currently they blow ass. just do it in a way that cant be easily botted.
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Re: Better terraforming curio

Postby shubla » Wed Jun 20, 2018 4:55 pm

Maybe hearthlings should adapt to the natural shapes of hearthlands, instead of making it all flat!

After all, the reward that you get from terraforming is the terraformed land by itself!
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Re: Better terraforming curio

Postby Dakkan » Wed Jun 20, 2018 6:09 pm

I still kindof want a digging global pool, similar to fishing and now quest giver rewards. Certains types of objects dropped on the ground don't vanish forever but instead are added to a global dirt pool, and while digging dirt you have rare random chance of getting one of these items, just like with the fishing global pool.
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Re: Better terraforming curio

Postby Granger » Wed Jun 20, 2018 6:20 pm

Dakkan wrote:I still kindof want a digging global pool, similar to fishing and now quest giver rewards. Certains types of objects dropped on the ground don't vanish forever but instead are added to a global dirt pool, and while digging dirt you have rare random chance of getting one of these items, just like with the fishing global pool.

This would be interesting.

But will, on the other hand, make the game boring as a beginner/hermit will likely find stuff that is better as he can produce by himself on a constant basis - which will grow the thought of 'what's the point?'...
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Re: Better terraforming curio

Postby Dakkan » Wed Jun 20, 2018 6:30 pm

Granger wrote:
Dakkan wrote:I still kindof want a digging global pool, similar to fishing and now quest giver rewards. Certains types of objects dropped on the ground don't vanish forever but instead are added to a global dirt pool, and while digging dirt you have rare random chance of getting one of these items, just like with the fishing global pool.

This would be interesting.

But will, on the other hand, make the game boring as a beginner/hermit will likely find stuff that is better as he can produce by himself on a constant basis - which will grow the thought of 'what's the point?'...


Any more than fishing already does? And digging costs much more energy than idly fishing for wonderful trash. A low-ish chance(1/10th of odd tuber maybe?) combined with only certain items (metals, stone, no biological stuff) being applicable to enter the dirt pool would probably prevent this from allowing beginners to skip the early game, maybe metal bars, assuming people let high quality bars decay a lot. And just like fishing, 90% of the stuff you dig up will be trash anyway, but would break up the monotony somewhat with occasional interesting finds.
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Re: Better terraforming curio

Postby shubla » Wed Jun 20, 2018 8:59 pm

No rewards for terraforming.
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Re: Better terraforming curio

Postby loskierek » Thu Jun 21, 2018 12:08 am

I am actually triggered by odd tubers, they are worthless and take up space in inventory. I would rather take the random item pool - and i dont think it would make people think whats the point as when you start late in game you are already tempted by dozens of abandoned camps with things you wouldnt be able to get in months if ever.
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Re: Better terraforming curio

Postby Ants » Thu Jun 21, 2018 5:13 am

Aceb wrote:Oh for god sake, give them hand and they will take whole arm.

-1, we got us nice survey system (which could maybe get expanded to 40x40), which allow us to use soil stockpiles to be autofilled / used in terraforming.
How much more comfortable You wanna get?

And no, this way You will only increase reward "for a bot". What did You think making that thread? That bots won't dig up it because those are bots...?

It was pain before survey change, now it is luxury in comparison.

I see you haven't tried manually terraforming a large uneven area. Good. You really don't want to, it's awful even with the survey system. You're right about the bots, though. Better digging curios would likely increase rewards for them more than anyone else.

Have any terraforming bots been released to the public?

Dakkan wrote:
Granger wrote:
Dakkan wrote:I still kindof want a digging global pool, similar to fishing and now quest giver rewards. Certains types of objects dropped on the ground don't vanish forever but instead are added to a global dirt pool, and while digging dirt you have rare random chance of getting one of these items, just like with the fishing global pool.

This would be interesting.

But will, on the other hand, make the game boring as a beginner/hermit will likely find stuff that is better as he can produce by himself on a constant basis - which will grow the thought of 'what's the point?'...


Any more than fishing already does? And digging costs much more energy than idly fishing for wonderful trash. A low-ish chance(1/10th of odd tuber maybe?) combined with only certain items (metals, stone, no biological stuff) being applicable to enter the dirt pool would probably prevent this from allowing beginners to skip the early game, maybe metal bars, assuming people let high quality bars decay a lot. And just like fishing, 90% of the stuff you dig up will be trash anyway, but would break up the monotony somewhat with occasional interesting finds.

Love this idea.

loskierek wrote:I am actually triggered by odd tubers, they are worthless and take up space in inventory. I would rather take the random item pool - and i dont think it would make people think whats the point as when you start late in game you are already tempted by dozens of abandoned camps with things you wouldnt be able to get in months if ever.

Yeah, odd tubers are cancer. I either give them to my alts or toss them in the lake.
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