Revert Maneuver changes in PVE

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Revert Maneuver changes in PVE

Postby Ardennesss » Fri Jun 22, 2018 1:25 am

Please revert the recent changes to oak stance/death and glory if the enemy combatant is a monster. Leave the changes for Bloodlust/Combat med, as it used to be a viable strat to aggro wildlife to feed these. It's silly that the higher your stats are the more damage you take in PVE now, especially in a multi situation (slimes, beavers, bats)
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Re: Revert Maneuver changes in PVE

Postby jordancoles » Fri Jun 22, 2018 1:31 am

Extra noticeable in dungeons
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Re: Revert Maneuver changes in PVE

Postby ChildhoodObesity » Fri Jun 22, 2018 2:58 am

haha pls
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Re: Revert Maneuver changes in PVE

Postby DDDsDD999 » Fri Jun 22, 2018 6:10 am

It's also kinda silly that having lower UA in PVP is advantageous thanks to the play-making ability of maneuvers, since the differences in openings usually aren't that noticeable. I think separating PVE and PVP interactions is kinda dumb. I think the combat maneuvers should have usability, even if you massively outstat your opponent and can't use the fueling nature of the ability.

Oak Stance currently: 150% block weight and lowering greatest opening by 5%/Δ
Suggestion: 100% + 50/Δ% block weight and lowering greatest opening by 5%

Death or Glory currently: 75% block weight and .75/Δ IP
Suggestion: 75% block weight and .75/Δ IP, with a minimum of .75 IP

Blood lust currently: 75% block weight and 4x the attack weight of charge, fueled at 25%/Δ
Suggestion: 75% block weight, 125% attack weight, 3x the attack weight of charge, fueled at 25%/Δ

Combat Meditation: 25% attack weight, cooldowns decreased by 100% of charge, fueled by 25%/Δ
Suggestion: 25% attack weight, 75% cooldowns + cooldowns decreased by 75% of charge, fueled by 25%/Δ (a 100% full combat med would allow the next move to have no cooldown, as is the case currently.)

I'm not 100% sure on the numbers, but the idea is that fighters that have higher UA than their opponent still have a reason to use maneuvers other than chin-up.
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Re: Revert Maneuver changes in PVE

Postby azrid » Fri Jun 22, 2018 9:23 am

Things noobs do: Use UA in PvE.
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Re: Revert Maneuver changes in PVE

Postby Ardennesss » Fri Jun 22, 2018 11:58 am

azrid wrote:Things noobs do: Use UA in PvE.



Not sure if serious or down syndrome.
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Re: Revert Maneuver changes in PVE

Postby Onep » Fri Jun 22, 2018 11:59 am

Ardennesss wrote:
azrid wrote:Things noobs do: Use UA in PvE.


Not sure if serious or Down's syndrome.

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Re: Revert Maneuver changes in PVE

Postby Ardennesss » Fri Jun 22, 2018 12:00 pm

Onep wrote:
Ardennesss wrote:
azrid wrote:Things noobs do: Use UA in PvE.


Not sure if serious or Down's syndrome.

High on chromosomes!


"Haha look at this noob, using his fists to fight monsters! Haha! What a silly newby boi! UA in PvE? hahahah :dab:"
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Re: Revert Maneuver changes in PVE

Postby azrid » Fri Jun 22, 2018 1:47 pm

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Thanks to this maneuver change melee actually has a use. UA staying as king of all combat is bad imo.
Its easier to ask for a revert rather than getting MC for some people it seems.
Pretty sure jorb and loftar want MC to be used for something too.
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Re: Revert Maneuver changes in PVE

Postby Karokan » Fri Jun 22, 2018 4:39 pm

azrid wrote:Image
Thanks to this maneuver change melee actually has a use. UA staying as king of all combat is bad imo.
Its easier to ask for a revert rather than getting MC for some people it seems.
Pretty sure jorb and loftar want MC to be used for something too.


Um. Those aren't the maneuvers in question, though? Those are attacks, which have nothing to do with the discussion at hand? They're talking about things like Parry, Chin Up, Oak Stance, Shield Stance, etc. I mean, you're not wrong in that the melee attacks are way better than the UA attacks.
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