Rework health

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Rework health

Postby Fostik » Mon Sep 10, 2018 8:45 am

Health is totally broken. As i understand any gameplay of any game - the more hp you have - the less problematic game will became for you.
In haven and hearth you will only have bonuses in PvP, but you will not need that mutch HP in PvE or in other game activities.
Otherwise you will suffer from your big HP next ways:
1. It is harder to heal fully when you have more and more hp.
2. You will receive bigger traumas from concussion or other activities, for example - cavein.
3. You will require more time for healing big traumas.

I cant understand, why should i wait one week, till 60 hp hashhorn salved will be healed?
Why soothing cold of noob will heal by few hours, but soothing gold of player with big health will heal 24 hours or more?
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Re: Rework health

Postby Granger » Mon Sep 10, 2018 8:55 am

I think downsides to overly inflated stats is a good thing.
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Re: Rework health

Postby Aceb » Mon Sep 10, 2018 11:41 am

Granger wrote:I think downsides to overly inflated stats is a good thing.


This.


Also, why would a big guy getting smacked in PvP could recover so fast to jump right back in? It's good as it is and if You suffer from anything else than PvP, the punishment is deserved I think.
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Re: Rework health

Postby Finigini » Mon Sep 10, 2018 7:31 pm

It's interesting to me. A lot of Have's design philosophy involves designing systems that are out of the norm for standard RPG games yet they still default to the idea of "hitpoints" probably because it's the easiest to understand. The wound system and different types of hp are unique and cool but the "over inflated constitution = 10k hp" is ugly and makes your character able to take multiple battleaxe cleaves to the face.

Maybe there could be a system where wounds interact in ways that make certain combinations of them more deadly, leading to %hp damage? I don't do PvP so I might not know what I'm talking about but high health totals have been complained about in the past by Coles, etc.
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Re: Rework health

Postby jorb » Mon Sep 10, 2018 11:07 pm

I think one problem there is that you have a constitution way off base, but, sure, you also raise some good points there.
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Re: Rework health

Postby loftar » Tue Sep 11, 2018 12:14 am

Fostik wrote:1. It is harder to heal fully when you have more and more hp.

Apart from concussion and caveins, which are interesting points, this isn't true, is it? I mean, yes, you take longer to heal more damage, but had you taken that amount of damage with less HP, you would have died, so it seems fair to say that you're better off, and in no way worse off.
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Re: Rework health

Postby Fostik » Tue Sep 11, 2018 12:24 am

loftar wrote: I mean, yes, you take longer to heal more damage, but had you taken that amount of damage with less HP, you would have died, so it seems fair to say that you're better off, and in no way worse off.


It works for normal traumas from PvP or PvE, many other sources of wounds will just give you % of your hp as wound, which i want to say - unfair.
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Re: Rework health

Postby loftar » Tue Sep 11, 2018 12:29 am

Fostik wrote:many other sources of wounds will just give you % of your hp as wound, which i want to say - unfair.

Many? I can't obviously think of any other than concussions, caveins and asphyxiation (the last two of which I expect to be exceedingly rare among experienced players). Are there more that I don't remember?
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Re: Rework health

Postby Aceb » Tue Sep 11, 2018 12:33 am

loftar wrote:
Fostik wrote:many other sources of wounds will just give you % of your hp as wound, which i want to say - unfair.

Many? I can't obviously think of any other than concussions, caveins and asphyxiation (the last two of which I expect to be exceedingly rare among experienced players). Are there more that I don't remember?


I'm not entirely sure but seems the coaler's cough (the one from mining coal) seemed to hurt a lot more when I was using character with high HP than one with low HP and it was pretty unfair.

Maybe I was just very unlucky back then dunno.
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Re: Rework health

Postby Mary_CZ » Tue Sep 11, 2018 12:41 am

This game is becoming hardcore :(
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