Lunarius_Haberdash wrote:Nothing wrong with curios, and 'thematic' is enough for it to exist.
No, it isn't. There are millions of RL objects that could be "curios" and are thematic enough. I bet that Jorb himself could easily spit out hundred ideas for such curios in a hour. That doesn't mean that they have to be in the game.
Lunarius_Haberdash wrote:This allows for day 1 production of baked goods, so yeah, there does. You're at least a week out from wheat/barley.
Yes, sure, but at this week you don't need baked goods for stat progression. Your max FEP is low, and there are plethora of low level foods already more easily available. Unles you want to bake day 1 for the sake of it. In that case that is not an argument for it existing.
Lunarius_Haberdash wrote:Why do you consider these to be bad things? O.o "Ge3neric Food Item"... What would be a "Non-Generic Food Item"... Titty sprinkles?
It is bad because it adds bloat to the game and little else. Variety is good only when it is meaningful. I think, good way to check for it would be asking the question: how many people will use it (whatever idea it is questioned) more than once (or better - semi-regularly) throughout their play? As described, it certainly appears as food item which would be crafted once to check what it does and then be promptly forgotten by majority of the players.
One way to make food item proposal be non-generic is to show the niche it would fulfill. Be it in the feps gained, energy, or something that makes it stand out. None of it was shown. "Let's just add <insert random dish> in the game" style ideas are abound and are at the core mostly lack-of-ideas. Again, I bet devs can acquire dozens of such ideas just by googling "list of dishes" or similar.
Lunarius_Haberdash wrote:We don't have nearly enough furniture variation at the moment, so I fail to see your point.
And yet furniture variation is somehow equal to chair variation. Do compare how many types of chairs we already have with, for example, number of types of cupboards, or beds, or even tables. Anyway, it still somewhat lacks mechanical justification for its existence. Less so than other "generic" stuff, because it does have intrinsic aesthetic value by being an object in the world, but it certainly would be nice have more reasons that just that.
Lunarius_Haberdash wrote:Expansion of books, creation of books, use in current items. Seirously?
Are books already in the game? No, they aren't. Maybe, they even wouldn't. Also they weren't even mentioned in the OP. And, no, the fact that paper
might be used for them is not an excuse, as paper
might be used for a lot of things of which I am aware. It is also does not justify adding it nor the sloppy way it was proposed. It is basically equivalent of "hey devs add this thing, but i cba to think what should it do, so do it yourself" lack of idea.
Also, I am aware of your "Books - For Mechanical AND LARPy purposes" thread. But you certainly can't expect everyone to automatically keep track of your thoughts on various subjects. As described, your proposal for paper in this thread consists of single sentence and describes nothing whatsoever. At least you could have linked your other thread there.
Lunarius_Haberdash wrote:I anticipate more wound types and variations in how medicines affect you/the wound while healing them. Thus, more medicines.
So it is basically a potential idea for when some yet unknown wound will be added. Ok, I guess. I find it a bit questionable, because I think devs don't and won't really have a problem coming up with ideas for cures whenever new wound type is added. But maybe it will save them 10 minutes of brainstorming.
Lunarius_Haberdash wrote:There is nothing wrong with more clothing, there are plenty of spaces left open for stat/skill gilded gear that don't have available options... Take Carpentry for instance.
Yes, there are such design spaces. Yet you again left the actual work of finding and selecting such a space to someone else. What was written there amounts to about a minute of thought process (mainly because you actually bothered proposing crafting ingredients). There are dozens of threads with clothing ideas of similar spent effort, which is why it is generic.
Lunarius_Haberdash wrote:Most of them were suggested to provide further variation in existing options, in anticipation of the Hunger/Feasting overhaul, and for general flavor. That's more than enough justification.
SaltyCrate wrote:No, it is not enough to justify them added to the game, far from it.