improve trading

Thoughts on the further development of Haven & Hearth? Feel free to opine!

improve trading

Postby ctopolon4 » Thu Sep 27, 2018 8:30 am

let us sell N units for 1 unit, without gift boxes (ex.: 5 meat for 1 meat pie )
let us buy 63 units, without 63 clicks (input field near "buy" button)
let us sell full cupboard with cupboard, same for barrels with drinks and flour (w/o glass keys and fences)
let us buy empty/full cupboards and barrels back, same for any furniture
let us make 5 lots from 1 container (partitions in cupboard)
let us put display sign directly on cupboard (not in front of it)
User avatar
ctopolon4
 
Posts: 746
Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

Re: improve trading

Postby Enjoyment » Thu Sep 27, 2018 9:05 am

ctopolon4 wrote:let us buy 63 units, without 63 clicks (input field near "buy" button)

So u can add 1 high-q beaver tooth to the end and make some cheating deals even more easily?
English is neither my native lang, nor my best side...
Enjoyment
Under curfew
 
Posts: 932
Joined: Mon Oct 12, 2015 6:32 pm
Location: Kyiv, Ukraine

Re: improve trading

Postby ctopolon4 » Thu Sep 27, 2018 12:17 pm

Enjoyment wrote:So u can add 1 high-q beaver tooth to the end and make some cheating deals even more easily?

scam is normal in this game, do not you know?

P.S. but sometimes we get refunds from gods ¦]
User avatar
ctopolon4
 
Posts: 746
Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

Re: improve trading

Postby TurtleHermit » Thu Sep 27, 2018 1:35 pm

I did it only inside my own village when I was still playing but there's very easy solution to what You want here.

Use coinpress to produce your own tin coins, which You put on sell for 1 gold.
Now, for some amount of your tin coins, someone can buy X stuff!

Yeah it's somekind of workaround that makes You lose 1, eventually 2 space on barter stand, but works exactly like You would want here.


Still, no object trading so yes, this would indeed a wish to have that.
User avatar
TurtleHermit
 
Posts: 88
Joined: Mon Sep 16, 2013 1:37 am

Re: improve trading

Postby Vigilance » Thu Sep 27, 2018 1:57 pm

ctopolon4 wrote:P.S. but sometimes we get refunds from gods ¦]

go fuck yourself goddamn

re: the topic, I think we should just get a superior barter stand to handle bulk deals etc. Selling entire objects and the like even.

TurtleHermit wrote:bla bla monopoly money tin coins

I have no idea how this solves any problem. You're still needing to click per item you purchase for example.
Image
"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
User avatar
Vigilance
 
Posts: 3561
Joined: Fri May 21, 2010 9:30 pm
Location: fog of irrelevancy

Re: improve trading

Postby neeco » Thu Sep 27, 2018 3:19 pm

ctopolon4 wrote:let us sell full cupboard with cupboard, same for barrels with drinks and flour (w/o glass keys and fences)
let us buy empty/full cupboards and barrels back, same for any furniture


Selling liftables is cool, but with the (negative?) effect of basically turning barter stands into instant item transport around your base.
W9: Hermit
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know

jorb wrote:The running server is the test server.
User avatar
neeco
 
Posts: 345
Joined: Mon Aug 20, 2018 3:31 am
Location: Bat soup store

Re: improve trading

Postby ctopolon4 » Thu Sep 27, 2018 4:31 pm

neeco wrote: turning barter stands into instant item transport around your base.

already here
only way to fix it - make barter=container itself
User avatar
ctopolon4
 
Posts: 746
Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

Re: improve trading

Postby Lunarius_Haberdash » Thu Sep 27, 2018 7:01 pm

While we're improving trading can we remove the cloth requirement for stands, or put an early game option like Jute from Cattail fibers?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
Lunarius_Haberdash
 
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: improve trading

Postby neeco » Thu Sep 27, 2018 9:48 pm

ctopolon4 wrote:
neeco wrote: turning barter stands into instant item transport around your base.

already here
only way to fix it - make barter=container itself


Yes, but it would be on an even bigger scale.

I fail to see how that fixes it. Can you explain more?
W9: Hermit
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know

jorb wrote:The running server is the test server.
User avatar
neeco
 
Posts: 345
Joined: Mon Aug 20, 2018 3:31 am
Location: Bat soup store

Re: improve trading

Postby Infinity-Production » Thu Sep 27, 2018 10:02 pm

Also add that we can sell and buy animal carcasses as well, like an extra storage unit for items like animal bodies, barrels, that can be connected to a barterstand?
User avatar
Infinity-Production
 
Posts: 106
Joined: Sun Jul 09, 2017 4:43 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 6 guests