Restoring the wild, always the same amount of trees.

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Restoring the wild, always the same amount of trees.

Postby SlicingTheMoon2 » Sun Oct 07, 2018 11:02 am

So one thing i noticed was that there are absolutely no wild plane trees anywhere.

So i was thinking, if we say the world is counting the trees, lets say as an example there are 1.000.000 wild trees and each tree got its own percentage.
When you cut down a plane tree another plane tree will start growing somewhere in the world, all according to bioms, not on claims etc.
Hopefully this would apply to quest givers as well, this would work towards a sustainable world that jorb is wishing for.

A friend told me that he did in a previous world make a tree cutter bot, it simply walked around found trees, cut them down and returned with the log and went out again.
It had 5 characters with full energy and a metal tool, he left in on over the night and when he came back to his PC his claim was full of logs and 3 of the bot characters had died.
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Re: Restoring the wild, always the same amount of trees.

Postby MagicManICT » Tue Oct 09, 2018 1:58 pm

A better solution would be for you to chastise this "friend" for ruining the game's ecology. Don't expect the game to make up for others' miserable behavior.

Trees will sprout new trees nearby, but if people kill off a species completely (either locally or globally), you can't expect it to return on its own. I hate to push RL ecology here, but this is how things work. A lesson in a game can be as valuable as one learned by other means.
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Re: Restoring the wild, always the same amount of trees.

Postby Dakkan » Tue Oct 09, 2018 4:52 pm

Plane trees are valued for their dark wood, but they grown in non-forest biomes so they're not a heavily populated species to begin with in the game.

Do new trees sprout on non-forest biomes? Could be something to look into fixing, otherwise tree species that prefer non-forest biomes are doomed.
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Re: Restoring the wild, always the same amount of trees.

Postby MagicManICT » Tue Oct 09, 2018 7:20 pm

Dakkan wrote:Do new trees sprout on non-forest biomes? Could be something to look into fixing, otherwise tree species that prefer non-forest biomes are doomed.


I'm not entirely sure. I thought I've seen new trees growing in non-forest areas, and growing anywhere that trees can be generated, but maybe I just haven't paid close enough attention. Still, if a species is completely removed, it's not going to regrow.
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Re: Restoring the wild, always the same amount of trees.

Postby Dakkan » Tue Oct 09, 2018 7:36 pm

MagicManICT wrote:
Dakkan wrote:Do new trees sprout on non-forest biomes? Could be something to look into fixing, otherwise tree species that prefer non-forest biomes are doomed.


I'm not entirely sure. I thought I've seen new trees growing in non-forest areas, and growing anywhere that trees can be generated, but maybe I just haven't paid close enough attention. Still, if a species is completely removed, it's not going to regrow.


I just wandered around a bit looking for plane trees in the area, didn't see any sprouted new trees. Also took quite some time to find any plane trees. They're dead now. But I'm having second thoughts about even fixing this! It's still clearly possible to find these trees, and it's somewhat cool that they're made rare by the collective actions of the players. I still wish we could quickly replant with just seeds though, so a passing hippie could harvest seeds and replant them immediately nearby.
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Re: Restoring the wild, always the same amount of trees.

Postby MagicManICT » Wed Oct 10, 2018 5:14 am

Dakkan wrote: I still wish we could quickly replant with just seeds though, so a passing hippie could harvest seeds and replant them immediately nearby.


i'm more inclined to think that instead of going into the "global trash can," tree seeds should have a chance to sprout nearby. This might solve both problems--declining tree populations and less useless junk in the "bonus pool."
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Re: Restoring the wild, always the same amount of trees.

Postby Dakkan » Wed Oct 10, 2018 3:25 pm

MagicManICT wrote:
Dakkan wrote: I still wish we could quickly replant with just seeds though, so a passing hippie could harvest seeds and replant them immediately nearby.


i'm more inclined to think that instead of going into the "global trash can," tree seeds should have a chance to sprout nearby. This might solve both problems--declining tree populations and less useless junk in the "bonus pool."


Ooh, that's a great idea too!
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Re: Restoring the wild, always the same amount of trees.

Postby shubla » Wed Oct 10, 2018 4:05 pm

Trees should have chance to make more trees grow around them if the biome is good and there are not enough trees in the vicinity.
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Re: Restoring the wild, always the same amount of trees.

Postby Granger » Wed Oct 10, 2018 5:30 pm

shubla wrote:Trees should have chance to make more trees grow around them if the biome is good and there are not enough trees in the vicinity.

They already do that now, don't they?

List of eligble biomes might need a little buff...
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Re: Restoring the wild, always the same amount of trees.

Postby Lunarius_Haberdash » Wed Oct 10, 2018 6:20 pm

Granger wrote:
shubla wrote:Trees should have chance to make more trees grow around them if the biome is good and there are not enough trees in the vicinity.

They already do that now, don't they?

List of eligble biomes might need a little buff...


Either that or someone is randomly planting perfectly Q10 trees randomly in the wild O.o
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