new spar system

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new spar system

Postby wonder-ass » Thu Oct 11, 2018 2:16 pm

would be fun to have a system where we could global set our str/agi/con/ua/mc to any number we want so we could have fair and fun group/1v1 spars with out people being left out because they have low stats. also being able to set armor class would also be useful.
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Re: new spar system

Postby ctopolon4 » Thu Oct 11, 2018 7:30 pm

just fed ur opponent and make gear set for him
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Re: new spar system

Postby shubla » Thu Oct 11, 2018 7:49 pm

Or easier way: make alts with low stats equal to each other :roll:
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Re: new spar system

Postby Lunarius_Haberdash » Thu Oct 11, 2018 9:27 pm

I'm totally on board with this. It should be implemented in the form of Axes/Swords/Etc that are made of wood, and armor that's the same.

None of it has any actual combat value. You just throw it on and set the stats for sparring. These settings could even be saved in a wardrobe.

Take it a step further and make it so that they can be "locked" making it impossible to change their stats without the appropriate key.

Why, I hear you say?

So that you can set up completely fair combat arenas where the wearer can't arbitrarily alter their stats after being suited up.

.....


Alternately: Set up an arena area like you set up a personal claim. People can check into the 'Gladiatorial Post' and those with proper permission can go in and change the effective stats of those who have registered. While aggro'd those who are in the ring cannot leave it. Using a setting on the post it can be determined whether or not the participant can drop aggro by going peaceful, or whether both sides have to agree.

shubla wrote:Or easier way: make alts with low stats equal to each other :roll:

This prevents us from setting up combat arenas with deliberately unequal contestants to learn how to deal with a superior opponent or multiple weaker opponents.
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Re: new spar system

Postby ctopolon4 » Thu Oct 11, 2018 9:40 pm

or u always can spar at valhalla with any stat difference and any equip
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Re: new spar system

Postby wonder-ass » Thu Oct 11, 2018 10:25 pm

ya valhalla WOULD get used if jorb actually fixed valhalla....
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Re: new spar system

Postby IngloriouslyBad » Fri Oct 12, 2018 6:18 am

Well... I haven't spared? Sparred? anyone in over a year due to a training accident. Straight up almost murdered my buddy. Still said you win and everything. Since then I haven't wanted to take that chance again :?
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Re: new spar system

Postby jorb » Fri Oct 12, 2018 6:48 am

That was the idea behind Valhalla. I agree that it could work better.
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Re: new spar system

Postby Lunarius_Haberdash » Fri Oct 12, 2018 2:52 pm

One of the problems with Valhalla, to my mind, is that you can't get there until your INT is 50 (or whatever it is these days), making it rather useless for newbs who are most in need of training.
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Re: new spar system

Postby ctopolon4 » Fri Oct 12, 2018 4:26 pm

Lunarius_Haberdash wrote:One of the problems with Valhalla, to my mind, is that you can't get there until your INT is 50 (or whatever it is these days), making it rather useless for newbs who are most in need of training.
if u cant reach 50 int - you not need to spar...
but there may be a training dummy in buildings(like archery target), with 10 10 10 stats, a starting deck and some AI
wonder-ass wrote:ya valhalla WOULD get used if jorb actually fixed valhalla....
yep, maneuvers should be added in valhalla, also check opponent stats would be nice feature (because some one who have more than 300 dont use piggy and cheating)
check opponents stats would be nice feature in main world too
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