Make Will useful

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Make Will useful

Postby darkyorik » Sat Oct 20, 2018 11:09 am

Hello!
Please make Will useful in game! It makes no sense to increase after 100.

Add stamina bonus or fast regeneration of stamina to this attribute.

Maybe it need to be combat attribute? If you have more Will than your enemy, you can not be stunned or something like that.
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Re: Make Will useful

Postby mrvictorgreen » Sat Oct 20, 2018 12:10 pm

This is a good idea, but it is better to cut all unnecessary attributes. And do this in next world:
1) Strength & Will
2) Agility & Dexterity
3) Intelligence & Charisma
4) Perception & Beauty (Psyche does not fit. I think it's better to call Beauty or Art.)
5) Constitution & Endurance
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Re: Make Will useful

Postby Scilly_guy » Sun Oct 21, 2018 2:39 pm

Erm will is used for crafting some items, its not useless, why not just have 1 stat and make it do everything, no, both of these suggestions are bad.
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Re: Make Will useful

Postby shubla » Sun Oct 21, 2018 2:59 pm

WILL consider
ahahaha
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Re: Make Will useful

Postby darkyorik » Sun Oct 21, 2018 3:16 pm

Scilly_guy wrote:Erm will is used for crafting some items, its not useless, why not just have 1 stat and make it do everything, no, both of these suggestions are bad.

In late game it is useless.
Let's just think about attributes:
1) Strength is super important (Affects damage inflicted)
2) Agility is very important (Decreases your attack cooldowns)
3) Intelligence is important (Determines the visibility and quantity of the scents)
4) Constitution is super important (Affects Max Hit Points)
5) Perception is very important (if you using Ranger's Bow and looking for scents)
6) Charisma is not too important for bonfire and authority (I do not know a character who would have more than 1000)
7) Dexterity is not too important (I am thinking 1500 is max for game)
8) Will is low important (Many call it - "noob attribute")
9) Psyche is not too important (Jewelry).
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Re: Make Will useful

Postby wonder-ass » Sun Oct 21, 2018 4:18 pm

darkyorik wrote:
Scilly_guy wrote:Erm will is used for crafting some items, its not useless, why not just have 1 stat and make it do everything, no, both of these suggestions are bad.

In late game it is useless.
Let's just think about attributes:
1) Strength is super important (Affects damage inflicted)
2) Agility is very important (Decreases your attack cooldowns)
3) Intelligence is important (Determines the visibility and quantity of the scents)
4) Constitution is super important (Affects Max Hit Points)
5) Perception is very important (if you using Ranger's Bow and looking for scents)
6) Charisma is not too important for bonfire and authority (I do not know a character who would have more than 1000)
7) Dexterity is not too important (I am thinking 1500 is max for game)
8) Will is low important (Many call it - "noob attribute")
9) Psyche is not too important (Jewelry).



loool charisma not important? haha tell that to my friend with 9k charisma doing quests earning 100+million lp in a couple hours xd
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Re: Make Will useful

Postby darkyorik » Sun Oct 21, 2018 5:22 pm

wonder-ass wrote:
darkyorik wrote:
Scilly_guy wrote:Erm will is used for crafting some items, its not useless, why not just have 1 stat and make it do everything, no, both of these suggestions are bad.

In late game it is useless.
Let's just think about attributes:
1) Strength is super important (Affects damage inflicted)
2) Agility is very important (Decreases your attack cooldowns)
3) Intelligence is important (Determines the visibility and quantity of the scents)
4) Constitution is super important (Affects Max Hit Points)
5) Perception is very important (if you using Ranger's Bow and looking for scents)
6) Charisma is not too important for bonfire and authority (I do not know a character who would have more than 1000)
7) Dexterity is not too important (I am thinking 1500 is max for game)
8) Will is low important (Many call it - "noob attribute")
9) Psyche is not too important (Jewelry).



loool charisma not important? haha tell that to my friend with 9k charisma doing quests earning 100+million lp in a couple hours xd


Is not too important = not very important. It is important, but not critical. Read attentively, pls.
We use it only for Bonfire and Authority.
Does it really give 100+million lp in a couple hours? Or about 10-35k per not fun hours?

P.S.: I will push up charisma to 2k and test it.
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Re: Make Will useful

Postby LostJustice » Mon Oct 22, 2018 5:23 pm

darkyorik wrote:
Is not too important = not very important. It is important, but not critical. Read attentively, pls.
We use it only for Bonfire and Authority.
Does it really give 100+million lp in a couple hours? Or about 10-35k per not fun hours?

P.S.: I will push up charisma to 2k and test it.


He is right. A previous update made it so quest rewards scale with charisma. Also feasting affects all stats so it even more important. Psyche is important in crafting because to get the bonus out of the quests you use Ring of Brodgars and pearl necklaces and some useful recipes require it. On top of that crafting things like arrows and some weapons and other things require dexterity. So it is also very useful.
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Re: Make Will useful

Postby Aceb » Mon Oct 22, 2018 5:36 pm

Charisma is not too important for bonfire and authority (I do not know a character who would have more than 1000)
7) Dexterity is not too important (I am thinking 1500 is max for game)
8) Will is low important (Many call it - "noob attribute")
9) Psyche is not too important (Jewelry).


Seems You play with low people, who even fall behind a hermit casual like me.
I know people who have 5k-15k charisma, thanks to quest, they outplay any mortal with LP/h EXP/h.
Dexterity is important for topQ boards at least.
Will is low, true it's not attribute, I wish to have a fish that is visible / caught-able only with 1k Will ;3
Psyche is important for jewelry and getting highQ rock crystals, with might or might not impact stone recipes or building stone requiring objects. And You know... making cool capes for "free"
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Re: Make Will useful

Postby Dakkan » Mon Oct 22, 2018 8:11 pm

Aceb wrote:Will is low, true it's not attribute, I wish to have a fish that is visible / caught-able only with 1k Will ;3

Yes please!
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