Fix to Raiding (as well as Brickwalls).

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Fix to Raiding (as well as Brickwalls).

Postby Mario_Demorez » Thu Nov 01, 2018 8:32 pm

Instead of having a flat amount of shield for every claim make the shield amount based off the type of outer wall.
Palisade- 75000
Brickwall- 150000

Then make shield regen 500 per hour, but regen by the minute. So 8.34 a minute.
Make max damage per hour 7500 to any shield. However, make it where after damaging a shield the shield will not regenerate for 1 hour. This does not stack. Can only be reapplied after the first hour is up. This is why regen of the shield must be based on the minute.

The reason for this change is to help make raiding more doable for the average player and fix the worth of a brickwall. The numbers above allow a palisade to be broken in 10-11 hours of straight raiding aswell as allowing a brickwall to be broken in 20-22 hours of straight raiding. However. it also allows someone who can only spend 4 hours a day to break a palisade in 3.75 days of raiding, a total of 15 hours spent raiding. For a brickwall it would take 7.5 days to break the wall. a total of 30 hours of raiding time.

You can of course scale these numbers to increase the time it takes depending on total elapse of the initial time of the raid and the end. Because it can be said 4 hours a day in a game for 4 days seems to be unfair for noobs who have spent much longer to get what they are about to lose.

Another thing I thought about to help people being seized is while that debuff to the shield is active (not allowing it to regen) the people on the claim that have permissions get a combat stat buff increase. This combat buff is only active while on the claim and not off of it. This would allow the defenders to compete with the attackers to some degree. It can be argued that people defending their home fight a lot harder than they normally would. Instead of being based only on their own stats it could also be based on the attackers stats.

and Idea for the stat boost is that it would consider all online characters on the claim. Divide them into two categories, ones with perms and ones without. It would take both groups and consider their combat stats in total (con, str, UA, MC, Agi). If the group without perms has stats that drastically dwarf the defenders the defenders would get double their own stats, this buff would decrease depending on their stat differences, if they are the same or less than the defenders their is no buff. This would be an active calculation so if someone left or logged it would adjust the value.
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Re: Fix to Raiding (as well as Brickwalls).

Postby CaddoPuma » Thu Nov 01, 2018 9:19 pm

I really dont have anything to add to this idea. But that's mainly because Mario and I, and others in our village, just spent well over 2 hours hashing his ideas out, poking holes in them wherever we could find them, and forcing him to refine them.

You have to understand how monumental this is. I am a total carebear. I want to be left alone to do my thing. Being forced to PVP is just as bad for me as being forced to do math. I have less than zero interest in pvp. Any idea that gets me talking about pvp for almost 3 hours is a great idea!
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Re: Fix to Raiding (as well as Brickwalls).

Postby shubla » Thu Nov 01, 2018 9:30 pm

I think that brickwall giving more shield would be actually pretty nice. Maybe brickwall could have higher resistance, so shield would be damaged less.
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Re: Fix to Raiding (as well as Brickwalls).

Postby Mario_Demorez » Thu Nov 01, 2018 9:32 pm

shubla wrote:I think that brickwall giving more shield would be actually pretty nice. Maybe brickwall could have higher resistance, so shield would be damaged less.

When you lower the damage per hour the regen makes it almost impossible to raid Brick walls without sitting there constantly for 20-23 hours. I couldn't find "math" to make it work with damage resistance.
This was all based off the current numbers in the game.
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Re: Fix to Raiding (as well as Brickwalls).

Postby shubla » Thu Nov 01, 2018 9:41 pm

Mario_Demorez wrote:
shubla wrote:I think that brickwall giving more shield would be actually pretty nice. Maybe brickwall could have higher resistance, so shield would be damaged less.

When you lower the damage per hour the regen makes it almost impossible to raid Brick walls without sitting there constantly for 20-23 hours. I couldn't find "math" to make it work with damage resistance.
This was all based off the current numbers in the game.

Damage per hour would not be changed. But effort to deal this damage would be greater. You would have to throw more rocks or use the battering ram longer than in palisade.
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Re: Fix to Raiding (as well as Brickwalls).

Postby Mario_Demorez » Thu Nov 01, 2018 9:51 pm

Would that not just be soak?
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Re: Fix to Raiding (as well as Brickwalls).

Postby shubla » Thu Nov 01, 2018 9:52 pm

Mario_Demorez wrote:Would that not just be soak?

You would need longer time to break the shield, if shield would take less damage per hit when damage is dealt to brickwall, rather than to palisade.
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Re: Fix to Raiding (as well as Brickwalls).

Postby Mario_Demorez » Thu Nov 01, 2018 9:54 pm

shubla wrote:
Mario_Demorez wrote:Would that not just be soak?

You would need longer time to break the shield, if shield would take less damage per hit when damage is dealt to brickwall, rather than to palisade.

Why not just raise the health of the shield to do that? With numbers above it takes twice as long to break a brick wall.
No need to add another number to the equations.
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Re: Fix to Raiding (as well as Brickwalls).

Postby shubla » Thu Nov 01, 2018 10:09 pm

Mario_Demorez wrote:
shubla wrote:
Mario_Demorez wrote:Would that not just be soak?

You would need longer time to break the shield, if shield would take less damage per hit when damage is dealt to brickwall, rather than to palisade.

Why not just raise the health of the shield to do that? With numbers above it takes twice as long to break a brick wall.
No need to add another number to the equations.

Raising health of the shield is completely different thing.
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Re: Fix to Raiding (as well as Brickwalls).

Postby Mario_Demorez » Thu Nov 01, 2018 10:11 pm

Lowering damage and raising health both increase the time it takes to break the wall. Just different ways. Unless you’re talking about the actually breaking of the wall and not the shield. Do the math dude. I have a spread sheet that shows it. Making damage half as effective on the brick wall would do the same thing as double the max shield.

I’m pretty sure we both agree on this though.
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