rework metal Q

Thoughts on the further development of Haven & Hearth? Feel free to opine!

rework metal Q

Postby ctopolon4 » Fri Dec 28, 2018 12:00 pm

remove no skilled forging (not have metallurgy skill for higher chance of the cast iron )
add water in wrought iron recipe to slow down Q
add 48hrs timer to recycle iron (wounds when smithing)
User avatar
ctopolon4
 
Posts: 746
Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

Re: rework metal Q

Postby Lyrroth » Fri Dec 28, 2018 12:18 pm

ctopolon4 wrote:add water in wrought iron recipe to slow down Q


gtfo with rest
User avatar
Lyrroth
 
Posts: 428
Joined: Mon Apr 24, 2017 1:35 am

Re: rework metal Q

Postby azrid » Fri Dec 28, 2018 12:23 pm

First 2 are good.
Wounds just force alts.
Image
Image
User avatar
azrid
 
Posts: 3315
Joined: Mon Oct 17, 2011 11:33 pm

Re: rework metal Q

Postby ctopolon4 » Fri Dec 28, 2018 12:52 pm

azrid wrote:Wounds just force alts.

i dont against some one to have 3 alts with credos with 1k 2k 3k softcap for endless smith, im against 0 skilled alts for wax harvest, fields replant, scouting, take stuff to offline, offline lawspeakers, body block hf block, etc (oftop)
User avatar
ctopolon4
 
Posts: 746
Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

Re: rework metal Q

Postby azrid » Fri Dec 28, 2018 2:09 pm

Only if it wasn't so easy to get these credos and stats.
First remove suicide credoing, charisma bonus for questing and fep % mods.
Image
Image
User avatar
azrid
 
Posts: 3315
Joined: Mon Oct 17, 2011 11:33 pm

Re: rework metal Q

Postby AntiBlitz » Fri Dec 28, 2018 3:20 pm

actually, i like the idea of plunging the metal in water.
User avatar
AntiBlitz
 
Posts: 638
Joined: Sun Sep 25, 2011 11:43 am

Re: rework metal Q

Postby zebratul » Fri Dec 28, 2018 8:21 pm

+ to all those ideas. Very good ones, good job.
The «no-skill-forging» is the most backwards thing in the whole spiralling loop and should be gone.

And, imho, at the moment levels of wound generation is ok. Just sleep them off.
Another different wound wont hurt normal people much (as it will tick down separately, inviting them to do different things like beekeeping and sleep more effectively), but will stop bots who smith 24/7.

BUT! The new world is needed for the implementation. Otherwise, people who have top Q now, will forever have it.
User avatar
zebratul
 
Posts: 438
Joined: Sun May 08, 2016 9:15 am
Location: Moscow

Re: rework metal Q

Postby Lyrroth » Fri Dec 28, 2018 9:12 pm

yeeee lets punish people with single profession even more, using botting as an excuse for a wound that doesnt make a sense in any shape or form
User avatar
Lyrroth
 
Posts: 428
Joined: Mon Apr 24, 2017 1:35 am

Re: rework metal Q

Postby MagicManICT » Sat Dec 29, 2018 12:39 am

Lyrroth wrote:yeeee lets punish people with single profession even more, using botting as an excuse for a wound that doesnt make a sense in any shape or form

I don't know a smith one that doesn't have a serious burn scar somewhere on their body. Accidents happen to even the most careful people. Even robots fail for the most unexplained reasons in a factory, so what can you expect from a human body?

But I'm getting annoyed with the "wounds as a means to nerf botting." It's a horrible idea, and anyone that is doing their mundane via botting isn't going to care about a wound or dozen.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: rework metal Q

Postby Lyrroth » Sat Dec 29, 2018 12:43 am

MagicManICT wrote:
Lyrroth wrote:yeeee lets punish people with single profession even more, using botting as an excuse for a wound that doesnt make a sense in any shape or form

I don't know a smith one that doesn't have a serious burn scar somewhere on their body. Accidents happen to even the most careful people. Even robots fail for the most unexplained reasons in a factory, so what can you expect from a human body?

But I'm getting annoyed with the "wounds as a means to nerf botting." It's a horrible idea, and anyone that is doing their mundane via botting isn't going to care about a wound or dozen.


That's why there is a difference between accidents like Pricked by the Spindle and smacking yourself with a hammer on regular basic to get a wound so often because theres botting and other shit

and getting all the time wound during smithing because thats why i imagine someone want to achieve there
User avatar
Lyrroth
 
Posts: 428
Joined: Mon Apr 24, 2017 1:35 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 3 guests