Combat Specialization Credos

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Combat Specialization Credos

Postby Zentetsuken » Sun Jan 20, 2019 12:31 pm

If credo suicide is being fixed for W11 it could be interesting to add a higher tier credo branch with a few different specializations that are more akin to "classes."

Maybe a credo that requires atleast 10 before it and when you complete it, it gives a permanent stat boost as well as a permanent stat reduction, BUT in return you get a bonus when wielding a specific type of weapon.

Like Axe Mastery Credo, permanently increases strength by 25, reduces stamina by 25, (maybe some other relative stuff?) but ultimately when finished it gives you like a 10% bonus damage when attacking with any axe.

There could be one for Swords, Archery, Knuckles, Spears, maybe more items if they are implemented too.

Maybe these would be the first credo that we can only choose 1 of? Or maybe they could be separated in such a way that it would be a long and painful process to get more than 1.

Just a little something that could mix up combat a bit, maybe a bit of a base % increase in damage for some weapons would make them worth using in endgame pvp,

OR maybe the credos could make it possible to boost certain combat moves, or change what they do, or even add more?

People say combat is broken because it's too simple and there is really only 1 "best set of moves and strategy" for pvp, but even something simple like this could maybe add a few additional strategies and mix it up a bit.
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Re: Combat Specialization Credos

Postby Agame » Sun Jan 20, 2019 12:34 pm

Your wish is granted. There is a painful and long process to finish more than one credo without suicide anyway currently, not just for the new ones you imagined. This one is solved.
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Re: Combat Specialization Credos

Postby Zentetsuken » Sun Jan 20, 2019 12:39 pm

Agame wrote:Your wish is granted. There is a painful and long process to finish more than one credo without suicide anyway currently, not just for the new ones you imagined. This one is solved.


did you even read what I posted?
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Re: Combat Specialization Credos

Postby HasseKebab » Sun Jan 20, 2019 12:52 pm

I like the idea of new specialized combat moves being locked behind credos tbh.
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Re: Combat Specialization Credos

Postby Granger » Sun Jan 20, 2019 12:56 pm

Zentetsuken wrote:People say combat is broken because it's too simple and there is really only 1 "best set of moves and strategy" for pvp, but even something simple like this could maybe add a few additional strategies and mix it up a bit.

How would this solve the only 1 "best set of moves and strategy" problem? Sure, hiding it behind a credo chore to complete would make it take longer to reach... but apart from that I fail to see how that'll help solving the 'one meta' issue, unless every style would be fully identical in effect so it wouldn't make a difference on which to pick.
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Re: Combat Specialization Credos

Postby Zentetsuken » Sun Jan 20, 2019 1:14 pm

Granger wrote:
Zentetsuken wrote:People say combat is broken because it's too simple and there is really only 1 "best set of moves and strategy" for pvp, but even something simple like this could maybe add a few additional strategies and mix it up a bit.

How would this solve the only 1 "best set of moves and strategy" problem? Sure, hiding it behind a credo chore to complete would make it take longer to reach... but apart from that I fail to see how that'll help solving the 'one meta' issue, unless every style would be fully identical in effect so it wouldn't make a difference on which to pick.


well 1 meta would be the case still without credos, but maybe each class unlocks a move or 2 along with the weapon damage increase that adds a +1 to the meta.

Like let's say the current meta is basically just KITO, so lets say that unlocking 1 combat specialization credo offers a move that can compare in how OP KITO is but with a different opening?

Maybe each credo also offers 1 flex-ish restoration and one actually good restoration that is extremely fast and basically opposes each one of these KITO level moves.

So now there is 4 best moves and 4 best restorations all with maybe other little bonus tidbits and weapoan specific bonuses and you don't know ho has which combination of the 2. So now there is 4 best meta decks, or maybe even more?

It can be set up so that each specialization sort of has1 other specialization that it is very good at attacking and 1 that it is very good at defending against. It would be like a mixmash rock paper scissors and could really add a lot of strategy to how pvp plays out.
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Re: Combat Specialization Credos

Postby zebratul » Sun Jan 20, 2019 2:26 pm

You could use credos to build the good, old and faithful «combat triangle». 3 different schools that have distinct advantage one over other, a-la «rock-paper-sciccors». This advantages could be executed via moves that grant bonus combat weight against specific types of weapons, or restore more openings again certain moves.
You could make a «Axeman» credo that's good agains swords and shield combo, «Swordsman» that's good against spears (and/or bows), and «Spearman» that's good agains axes. Or anything of the like, whatever the historical accurate option is.
Or expand the system to «rock-paper-sciccors-lizard-spock» and make more different schools of fighing, each countering 1 or 2 others: 2h blunt weapons, Spears, Halberds, 1 hand+shield, 1-handed fencing, dual-wielding, etc. This might require more weapons to be added, though. But it will create a constant need to switch weapons/combat schools in order to counter your opponent, and remove the «best weapon/deck» problem, because there always will be a counter.

Archery should somewhat exist outside of this, i guess, being countered by shields and nothing else.
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Re: Combat Specialization Credos

Postby NOOBY93 » Sun Jan 20, 2019 2:47 pm

Zentetsuken wrote:
Granger wrote:
Zentetsuken wrote:People say combat is broken because it's too simple and there is really only 1 "best set of moves and strategy" for pvp, but even something simple like this could maybe add a few additional strategies and mix it up a bit.

How would this solve the only 1 "best set of moves and strategy" problem? Sure, hiding it behind a credo chore to complete would make it take longer to reach... but apart from that I fail to see how that'll help solving the 'one meta' issue, unless every style would be fully identical in effect so it wouldn't make a difference on which to pick.


well 1 meta would be the case still without credos, but maybe each class unlocks a move or 2 along with the weapon damage increase that adds a +1 to the meta.

Like let's say the current meta is basically just KITO, so lets say that unlocking 1 combat specialization credo offers a move that can compare in how OP KITO is but with a different opening?

Maybe each credo also offers 1 flex-ish restoration and one actually good restoration that is extremely fast and basically opposes each one of these KITO level moves.

So now there is 4 best moves and 4 best restorations all with maybe other little bonus tidbits and weapoan specific bonuses and you don't know ho has which combination of the 2. So now there is 4 best meta decks, or maybe even more?

It can be set up so that each specialization sort of has1 other specialization that it is very good at attacking and 1 that it is very good at defending against. It would be like a mixmash rock paper scissors and could really add a lot of strategy to how pvp plays out.

Rock paper scissors is literally the worst way they could go about spicing up combat, though. It doesn't turn it from a statcheck into a skill fight, but from a statcheck into a rock paper scissors check which is arguably even worse
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Re: Combat Specialization Credos

Postby Granger » Sun Jan 20, 2019 3:10 pm

zebratul wrote:Archery should somewhat exist outside of this, i guess, being countered by shields and nothing else.

Which could make everything that dosn't contain a shield look less interesting...
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Re: Combat Specialization Credos

Postby Zentetsuken » Sun Jan 20, 2019 3:18 pm

NOOBY93 wrote:Rock paper scissors is literally the worst way they could go about spicing up combat, though. It doesn't turn it from a statcheck into a skill fight, but from a statcheck into a rock paper scissors check which is arguably even worse


It literally removes statcheck as being the end-all be-all though. A strong rock can be taken out or easily defended by a less strong paper. I'm sure that the idea of RPS could be expanded upon to add some strategy and skill requirement. I don't see that as an option with statcheck. If it was more like that 5-way RPS and class A could have attack bonus over class B and defense bonus over class C then it could add strategy and skill right away in the simple way you bring numbers to fight?

Maybe it could be that there are quite a few new moves added to each specialization and that strategy and skill is adapting in the moment and seeing what your opponent is equipped with and using for attacks and having to counter in a meaningful way. Right now as far as I know this does not exist.
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