Fear the Beast!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Fear the Beast!

Postby Damon_Cooper » Wed Jan 23, 2019 10:12 am

So, to prevent mass-alt killing of high q animals on day one, maybe we could have some limitations? so one can't aggro wild beast (with message "No fuck! Im too scared") before getting some skill which would require some increased stats (like 50 STRAGICON and 50 in melee/ua).
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Re: Fear the Beast!

Postby Zentetsuken » Wed Jan 23, 2019 10:24 am

So you want us to be able to literally bump in to a bear, and for the bear to not be able to agro because you should be mindful of the fact that we aren't ready to kill him yet?

So we could just spawn like 5 atls to wander around together and stand in a circle around a ferocious deadly walrus, foaming at the mouth with rage, so a higher stat character can agro and kill it, but it wont attack the wall of flesh keeping it still because they are pure souled newbies whose stats indicate that they do not yet deserve to be punished?
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Re: Fear the Beast!

Postby Embers » Wed Jan 23, 2019 10:27 am

how about you mind your god damn business instead of "preventing" someone from enjoying his game
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Re: Fear the Beast!

Postby Damon_Cooper » Wed Jan 23, 2019 10:30 am

Zentetsuken wrote:So you want us to be able to literally bump in to a bear, and for the bear to not be able to agro because you should be mindful of the fact that we aren't ready to kill him yet?

So we could just spawn like 5 atls to wander around together and stand in a circle around a ferocious deadly walrus, foaming at the mouth with rage, so a higher stat character can agro and kill it, but it wont attack the wall of flesh keeping it still because they are pure souled newbies whose stats indicate that they do not yet deserve to be punished?

I didn't said the animal wouldn't aggro a char without it
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Re: Fear the Beast!

Postby Zentetsuken » Wed Jan 23, 2019 10:32 am

Damon_Cooper wrote:
Zentetsuken wrote:So you want us to be able to literally bump in to a bear, and for the bear to not be able to agro because you should be mindful of the fact that we aren't ready to kill him yet?

So we could just spawn like 5 atls to wander around together and stand in a circle around a ferocious deadly walrus, foaming at the mouth with rage, so a higher stat character can agro and kill it, but it wont attack the wall of flesh keeping it still because they are pure souled newbies whose stats indicate that they do not yet deserve to be punished?

I didn't said the animal wouldn't aggro a char without it


So you think people that are stupid enough to attack a bear on day one should not be punished?
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Re: Fear the Beast!

Postby Damon_Cooper » Wed Jan 23, 2019 10:55 am

Zentetsuken wrote:So you think people that are stupid enough to attack a bear on day one should not be punished?

I think ppl that are smart enough to attack a bear on day one with 10 fresh alts should be punished.
Or we need more AoE attacks for mobs
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Re: Fear the Beast!

Postby Granger » Wed Jan 23, 2019 11:00 am

There is a valid point though, the ability to cheese kill a high quality big animal the first days speeds up progression of the ones that manage it massively.

I know, we're all used to that to some degree... but it is really good that this is possible? I think not.

As it's quite impossible to keep players from cheesing animals I suggested this change which would at least reduce the fallout of it happening.
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Re: Fear the Beast!

Postby Robertzon » Wed Jan 23, 2019 12:33 pm

How do you kill an animal with multiple alts?
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Re: Fear the Beast!

Postby Damon_Cooper » Wed Jan 23, 2019 1:08 pm

Robertzon wrote:How do you kill an animal with multiple alts?

animal can't kill multiple ppl at once in one shot, so while he kills one, others are killing him...
like here
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Re: Fear the Beast!

Postby blinx » Wed Jan 23, 2019 1:24 pm

No, because:

1) No.

2) It being a bad idea to fight something way stronger than you never stopped anyone from being stupid enough to do it.

3) This would prevent people who actually get large groups of players together to cooperatively hunt from doing so.

4) Honestly, if someone is willing to make a bunch of alts just to kill animals with they deserve the benefits of that labor. You'd need a LOT of them to really make that work.

5) q of animals doesn't affect strength

6) q of animals wont be high at world gen, q of wild animals is raised by quest completions
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