Jorb,
Below are my arguments against unlimited attribute and quality stats. I want to go on the record that I love Haven & Hearth and look forward to World 11.
My concern is that the unlimited stats have a negative impact on the community.
First, characters with high level stats are less likely to interact positively with lower level characters as they cannot contribute to their game. A high level player wont take the chance of a new player messing up the quality of their industry with a new player's low attributes. So if they do allow a new player to live near them, they are relegated to menial work, that wont affect quality levels of things they are working on. However, typically, a new player is shunned or more often than not, immediately done away with. This creates an atmosphere of fear and loathing between players where a cast system develops and the only common ground is the Community Fair or some other location where trade is allowed. High level characters selling high quality wears to low level characters for a price.
Second, with no limit to stats, the game becomes a never ending grind. Don't get me wrong, I love a good grind. Games like Ultima Online, Runescape and Minecraft are some of my favorite grindy type games. However, each of those games have caps (Ultima and Runescape) or no stats (Minecraft). What that means is new players can interact with older players as there isn't too great a difference in capabilities between them. Or at least after some time the new player can level up in stats to eventually be on par with an older player. With parity in stats players are more inclined to work with each other and have positive interactions. With caps, if a player wants to act inhospitably, at least a new player, who managed to build up some stats and collect some quality items, would stand a chance against a violent player. However in World 10, without caps, a new player encountering a violent player, stood no chance against an older player with godly attributes and equipment to match.
My personal experiences in Haven has been fun. I enjoyed the vastness of the game as well as the fact you can interact with everything in the world. The scope is intoxicating and the greatest draw when I describe the game to friends. With World 10, after they added beacons, I managed to get my girlfriend and another friend to join me. We set up a nifty compound with all the industry we needed to support our adventuring. Soon we met another group of players that settled nearby. Like us, they were new to the game and together we supported each other.
Then suddenly we didn't see our friends anymore, we were sad and wondered what happened. Some time past and I came across a stranger outside their palisade. After a cautious approach I learned it was one of our friend's new avatar. He told me a sad tale of how they were out hunting when an older player on a horse happened upon them. They payed him no mind as they continued to hunt their boar, when suddenly the stranger attacked them. They were all killed rather quickly, standing no chance against the mighty older player. I offered to help them rebuild but he said his friends quit and he wasn't sure he wanted to start over.
My friends and I continued on, leveling the quality of our industry and upgrading our equipment as we went. More time past and after visiting the community fair, which at first we were excited to see, we soon realized how futile our efforts were. We found items that were ten times higher quality than the things we were producing. Soon my friend stopped playing, then my girlfriend. I forged on confident I could coax them back once I created enough high quality items to hunt high level creatures and/or do some dungeons. I was going strong until the grind wore me down. I would log on to play for a couple hours, where I harvested crops, cut trees, made coal, wove cloth, cooked, crafted curios, filled my study table, then logged off. I did this for a month or two until I decided it wasn't fun.
Again, I love this game, I want to play this game. I want my friends to play this game with me most of all. I am trying to convince them to try the new world with me and hopefully encourage more to try. I am fearful that if there are no caps, they will either not want to try or soon lose interest in the game as before. If I haven't made a convincing argument against unlimited stats, can someone who's read this petition provide an argument in favor of unlimited stats. I appreciate your consideration regarding my petition for attribute and/or quality caps Jorb. I also appreciate any feedback from the community either for or against said petition.
I look forward to meeting any of you in game.
Take care,
SirTraveler