Okay, so I have read some of the many many pages about people wanting stat caps and I have a solution that I have not seen discussed too much.
Make noobs useful.
I remember way back in w3 era brand new players could easily get outfitted with jewelry and great quality gear, trade safely with random players and thrive. Why? Because there were many tasks a noob could do that high level players could actually benefit from.
I remember most trading post threads at some point or another had prices on large chests of blueberries and chantrelles. The highest chars in the game were actually happy to pay people for these items because there were SO little food variations and options back then that having people bring you truckloads of forageables was worthy of payment.
I know with all the food variations and pottable plants now that this option might not seem logical, but perhaps while the devs are looking at the FEP rework they could purposefully leave (or add) some noob-friendly forageables as parts of highly desirable ingredients for mid and lategame foods. Forageables that simply cannot be replanted, and that would gladly be accepted in bulk at ANY quality for how useful they would be.
Instead of worrying about people being able to grind infinitely high and create this unfair environment where new players are shunned or feel useless maybe there should be a reasonable and fair "foraging industry." Time is money and all it would take is some tweaking of the feps and maybe a few ingredients to ensure that even a new players with low survival could actually accomplish desirable, needed tasks.