credos

Thoughts on the further development of Haven & Hearth? Feel free to opine!

credos

Postby Massa » Thu Jan 31, 2019 2:25 am

you seriously haven't made these less nightmarish to get?

you are offered mountains upon mountains of incredible feedback and design input upon request and then say "nah lol"
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Re: credos

Postby Lunarius_Haberdash » Thu Jan 31, 2019 2:59 am

Works great.
10/10
No change needed.
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Re: credos

Postby Vigilance » Thu Jan 31, 2019 3:01 am

lunarius didnt mind spending 2 years to finish his 5th credo
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Re: credos

Postby Lunarius_Haberdash » Thu Jan 31, 2019 3:37 am

Vigilance wrote:lunarius didnt mind spending 2 years to finish his 5th credo


If it took you 2 years to finish your 5th credo, do you even play?
Last edited by Lunarius_Haberdash on Thu Jan 31, 2019 4:29 am, edited 1 time in total.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: credos

Postby DDDsDD999 » Thu Jan 31, 2019 3:44 am

Signed, the amount of quests per credo needs to be lowered or something.
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Re: credos

Postby Ozzy123 » Thu Jan 31, 2019 4:13 am

Signed
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Re: credos

Postby SnuggleSnail » Thu Jan 31, 2019 4:27 am

+1

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It was actually REALLY fun to begin with, when it felt like a side objective I could do on my own time. When you start realizing you NEED so many credos just to be functional, and that the best way to spend your time is bruteforcing them before doing anything else it gets really unfun.

Especially looking at farmer/herder/cavehermit... Where if you get it a week or two late, you're permanently behind on flaxQ, just because you wanted to do nomad first.
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Re: credos

Postby 2d0x » Thu Jan 31, 2019 4:44 am

I agree that the credos is terrible hemorrhoids. But let's remember:

Initially, people were asked to introduce specialization for the characters and received credos. Now complaints that it is difficult to master all (many, difficult) specializations.
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Re: credos

Postby Vesena » Thu Jan 31, 2019 5:30 am

I'll complain it's difficult to master a single specialization. 210 quests minimum to become a Blacksmith, more like 300 accounting for stuff like "Make Troll Belt x4"
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Re: credos

Postby pheonix » Thu Jan 31, 2019 6:00 am

Ive maintained that they need to be tiers and each with an ultimate one to finish it off.

For example Forager Hunter and Fisherman should be be 10 quests then the next set is 20 and so forth.
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this way you implement new ones and pick how many quests whether you think they should be hard or not and not the system now where fisherman is easy but if your crafter and dont pick it up early then its 100+ quests of fishing which is easy but soooo tedious.

This would mean to get all current credos its 690 quests vs 2100 quests, and tbh with contemplation change and food change its not going to be viable to get these in a decent timeframe.
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