Walling of localized resources

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Walling of localized resources

Postby shubla » Fri Feb 08, 2019 6:15 pm

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Pls fix?

Not fun that now only few players can get salt and crystals. Especially as crystals seem to be very rare
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Re: Walling of localized resources

Postby Aceb » Fri Feb 08, 2019 6:19 pm

Doesn't it have like long time of dry, especially while not protected by claim?
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Re: Walling of localized resources

Postby shubla » Fri Feb 08, 2019 6:20 pm

Aceb wrote:Doesn't it have like long time of dry, especially while not protected by claim?

Does not help
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Walling of localized resources

Postby Granger » Fri Feb 08, 2019 6:21 pm

New world, same old exploits.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Walling of localized resources

Postby Aceb » Fri Feb 08, 2019 6:21 pm

shubla wrote:
Aceb wrote:Doesn't it have like long time of dry, especially while not protected by claim?

Does not help


Well then, usage of sledgehammer on unclaimed walls should maybe work?
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Re: Walling of localized resources

Postby shubla » Fri Feb 08, 2019 6:25 pm

Aceb wrote:
shubla wrote:
Aceb wrote:Doesn't it have like long time of dry, especially while not protected by claim?

Does not help


Well then, usage of sledgehammer on unclaimed walls should maybe work?

Are you dumb? Sledgehammer? World has been going on for week, there arent many people (if any) that have steel. I dont even have vandalism.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Re: Walling of localized resources

Postby Aceb » Fri Feb 08, 2019 6:27 pm

shubla wrote:Derped


Well yeah I am, sucks that hermits won't probably have a much chance fighting over those resources (and I think it's normal it should be this way) and while I forgot sledgehammer requires steel, I just generally had an idea there should be a tool to bash unclaimed walls (pickaxe would be cheap I think), not by hand in any mean, if it soaked.
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Re: Walling of localized resources

Postby Valnar » Fri Feb 08, 2019 7:10 pm

If monopolizing localized resources is something that the devs would want to change maybe have localized resources spawn in a forageable of the item in the vicinity instead of grabbing it from the resource itself.

Though if I had to guess, jorb and loftar might see taking over some types of localized resources as a feature.
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Re: Walling of localized resources

Postby apoc254 » Fri Feb 08, 2019 8:49 pm

make localized resources gather 5 times, then randomly dissapear and spawn elsewhere on the map.

Problem sovled. You are welcome. (now please complain about how this ruins your personal goals)
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Re: Walling of localized resources

Postby shubla » Fri Feb 08, 2019 9:07 pm

apoc254 wrote:make localized resources gather 5 times, then randomly dissapear and spawn elsewhere on the map.

Problem sovled. You are welcome. (now please complain about how this ruins your personal goals)

Been suggested before and this is one good solution!
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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