Satiations - Watch out for the daily quest trap..

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Satiations - Watch out for the daily quest trap..

Postby Tamalak » Wed Feb 13, 2019 5:10 pm

I remember when daily quests came out for GW2. They were fun at first, log on and do like half an hour to an hour's work and get rewards for it, repeat tomorrow. But the regularity and rigid schedule of them soon felt like a chore and IMO is the reason my interest in GW2 quickly trailed off.

If you kept satiations, but removed the hunger bar as people keep suggesting, you'll basically be implementing these daily quests. I like that hunger doesn't have a "schedule" to it. I can spend one day stuffing my face, one day doing other things for my village and more or less ignoring food, and one day actually not playing Haven at all, and I would get the same benefit as if I had spread out my eating over those 3 days.

Plz don't remove hunger. Fix the 300% ravenous questing ubermeta instead.

(or if you do remove hunger, make satiations work like hunger does now.. the lower % satiations are, the more eating it takes to push them even lower, they recover faster the lower they are, and it takes a week+ to recover to 100%)

Signed, the only person who likes the hunger bar :(
Last edited by Tamalak on Wed Feb 13, 2019 8:32 pm, edited 1 time in total.
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Re: Satiations - Watch out for the daily quest trap..

Postby discospaceman » Wed Feb 13, 2019 6:22 pm

For someone who doesn't like things feeling like chores, I'd say 90% of this game is doing chores for the village :lol:
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Re: Satiations - Watch out for the daily quest trap..

Postby Tamalak » Wed Feb 13, 2019 7:21 pm

It feels like much less of a chore when it's not schedule/timing specific. I like logging on and have 30 things that could improve my situation but none that I have to do RIGHT NOW or face big opportunity cost.
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Re: Satiations - Watch out for the daily quest trap..

Postby Ysh » Wed Feb 13, 2019 7:25 pm

I agree that developer should be wary of this feeling of daily chore. I have said similar thing in thread regarding dimishing return for doing quests, resetting daily:
Ysh wrote:I am not sure a system where it is enticing enough to do it e.g. N times per day, but then less enticing after is very good. A system like this I think will make player feel ''forced'' to do these things N times per day to not ''lose efficiency'' and be preceived as ''daily chore'' fairly quickly.
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Re: Satiations - Watch out for the daily quest trap..

Postby waga » Wed Feb 13, 2019 7:29 pm

Daily mechanics are usually introduced by the dev to force their player base to play every day.
You'll see that crap in every browser game.
It's the shittiest mechanic ever.
Sorry for cursing like a sailor but yeah fuck that crap
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Re: Satiations - Watch out for the daily quest trap..

Postby Ysh » Wed Feb 13, 2019 7:33 pm

waga wrote:Daily mechanics are usually introduced by the dev to force their player base to play every day.
You'll see that crap in every browser game.
It's the shittiest mechanic ever.
Sorry for cursing like a sailor but yeah fuck that crap

It seem to me that for many games, daily user is metric suits like to use for determine health of game. Luckily for us, I think we do not need to worry about this motivation from Seatribe, at least until their IPO.
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Re: Satiations - Watch out for the daily quest trap..

Postby Tamalak » Wed Feb 13, 2019 7:46 pm

Ysh wrote:I agree that developer should be wary of this feeling of daily chore. I have said similar thing in thread regarding dimishing return for doing quests, resetting daily:
Ysh wrote:I am not sure a system where it is enticing enough to do it e.g. N times per day, but then less enticing after is very good. A system like this I think will make player feel ''forced'' to do these things N times per day to not ''lose efficiency'' and be preceived as ''daily chore'' fairly quickly.


Yeah. The way the hunger bar has 1) diminishing returns spread over 2) multiple real-life days is a really good model and should be kept in some form. And should also be applied, maybe invisibly, to quest rewards.
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Re: Satiations - Watch out for the daily quest trap..

Postby Sevenless » Wed Feb 13, 2019 7:48 pm

Some people have suggested decoupling energy from hunger (get energy if eating out of your inventory, get FEPs if eating out of a table) that would solve this issue if hunger had a more reasonable % spread. I'm still not happy with time gates, which the current satiation and hunger systems amount to. I do honestly feel like I'm in the daily quest mode already and I'm sort of playing "how the devs intend" I feel. 150-100% range, using variety food liberally.

No clue what people are saying about this game not requiring daily mechanics. We already have curios, crops, livestock, coal, drying racks, the list goes on. If you're not playing daily you can still play, but like in any other game with daily activities you won't be bleeding edge.
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Re: Satiations - Watch out for the daily quest trap..

Postby Ysh » Wed Feb 13, 2019 8:04 pm

Sevenless wrote:No clue what people are saying about this game not requiring daily mechanics. We already have curios, crops, livestock, coal, drying racks, the list goes on. If you're not playing daily you can still play, but like in any other game with daily activities you won't be bleeding edge.

There is already things you can call daily mechanic in game, but I do not think these are so offensive. Most of these thing you describe can be done by any of the men in the village and are not specific to my own character. I can take some day off and the other member can cover for me without feeling that I am detriment to character progression. Even curio can be mitigated with study desk and stockpiling curio in cabinet in advance, so this ''daily'' is only the time to log in and move from cabinet to desk.

I will not like to see other mechanisms that obligate me to do some thing every day to progress my character. I admit though that this is mostly matter of perspective. With drying rack, item will not dry unless I put it there, but I do not need to constantly dry hide. Delaying placing hide on rack will delay my getting dry hides, but this is not a big problem. With curiosity, any time not spend studying is ''time wasted'' since I always want to be getting LP. At no point will I have ''enough'' LP, but at some point I will have ''enough'' dry hide.
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Re: Satiations - Watch out for the daily quest trap..

Postby Potjeh » Wed Feb 13, 2019 8:27 pm

You're forgetting about drinks, though. The daily quest problem can be lessened by restoring satiations via drinks, and drinking can be limited by the wound system which IMO strikes a great balance between timegating and active grinding.

As for pressure to always have max curios going, yeah, that's what lack of caps gets you.
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