Fixing Combat Moves

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Fixing Combat Moves

Postby Nexit » Thu Feb 14, 2019 3:12 pm

Ok so the problem with combat is having to grind for the moves you need, most notoriously with Take Aim. I remember last world not getting it for weeks, very frustrating. So instead of this system of pure RNG, I would like to propose allowing some sort of purchasing system to allow players to buy moves they need. Players could either buy moves with LP, or after each combat would be awarded with some sort of "combat points" weighed on the animal fought which would be used to purchase moves. Essentially, progress will still be parrallel to that of the current system, but players will be able to not waste time with all these punches and unusable moves.
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Re: Fixing Combat Moves

Postby shubla » Thu Feb 14, 2019 3:16 pm

Good idea.
Make all combat moves available, then you could buy them with points that you get from killing animals.
Bigger animals give more points. Killing many of the same animals would reduce the amount of points gained.
Some moves would require more points, some less.

You could even lock some moves so that they require some moves to be unlocked before them, or you have to kill certain animals before you can unlock certain move.

Devs should remove some stupid rng-elements from game, this is one good way to do it.
Adding rng to literally every mechanic of the game game seems like just a lazy thing to do.
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Re: Fixing Combat Moves

Postby Sevenless » Thu Feb 14, 2019 3:18 pm

I like the current system personally, I realize I'm a pve nab and will get yelled at for this. This wasn't an issue when the system was originally introduced because take aim was much easier to get. I think the problem is that people are annoyed over not getting the basic moves they need to hunt other moves more effectively. Take aim + chop, uppercut + side swipe, quick barrage + cleave.

If TA/Chop were a more guarenteed combo which lets you farm other stuff faster I don't think people would be so annoyed with this system.
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Re: Fixing Combat Moves

Postby Hrenli » Thu Feb 14, 2019 3:22 pm

There are combat instructions already in the game. Might not be perfect, but solution nevertheless.

The whole of combat would be nice to overhaul including the bad side of RNG, but that's another story...
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Re: Fixing Combat Moves

Postby Sevenless » Thu Feb 14, 2019 3:24 pm

Hrenli wrote:There are combat instructions already in the game. Might not be perfect, but solution nevertheless.


I agree it solves the issue longterm, but early game is still frustrating. Took me maybe 100 foxes to get take aim. By then I've already looted sideswipe/uppercut and probably won't use it much.
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Re: Fixing Combat Moves

Postby Aceb » Thu Feb 14, 2019 3:24 pm

Hrenli wrote:There are combat instructions already in the game. Might not be perfect, but solution nevertheless.


This. It very much decrease RNG and allow one player to share their "combat experience" with another, making it easier and probably of making a library for future. It's biggest issue lies for solo players only.


purchasing it for just LP would make it completely meaningless in every scale
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Re: Fixing Combat Moves

Postby shubla » Thu Feb 14, 2019 3:24 pm

Sevenless wrote:
Hrenli wrote:There are combat instructions already in the game. Might not be perfect, but solution nevertheless.


I agree it solves the issue longterm, but early game is still frustrating. Took me maybe 100 foxes to get take aim. By then I've already looted sideswipe/uppercut and probably won't use it much.

Combat instructions dont matter.
The question is, why there is such a shitty mechanic in the game in the first place

"Yeah you have to kill thousands of animals to unlock all the moves, but oh, if you are from a powerfull powergamer village you can easily just study them all from the others"
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Re: Fixing Combat Moves

Postby Aceb » Thu Feb 14, 2019 3:28 pm

shubla wrote:...


Your idea as well support killing animals in tons (probably), just giving a better control over it, instead of being pure random.
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Re: Fixing Combat Moves

Postby Hrenli » Thu Feb 14, 2019 3:34 pm

Sevenless wrote:I agree it solves the issue longterm, but early game is still frustrating. Took me maybe 100 foxes to get take aim. By then I've already looted sideswipe/uppercut and probably won't use it much.


If you talk about it to people around you and exchanged your sideswipe for their take aim it could have went significantly faster. That's the whole point of this system after all. Costs just two hides and a bit of talking.
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Re: Fixing Combat Moves

Postby aikidragon » Thu Feb 14, 2019 3:46 pm

+1. Combat points being awarded upon killing animals could be invested into a move that could be learned, perhaps like crafting and studying a material account, and having it be required to build a training dummy to actually train the skill and level it up.
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