Hunting Quality Cap

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Hunting Quality Cap

Postby beardhat » Sun Feb 17, 2019 8:04 am

Can you make it so that when hunting as a party the quality cap is based on the highest survival in the group?

Really makes it sucky to hunt as a group when you're better off hunting solo due to this new cap system.
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Re: Hunting Quality Cap

Postby azrid » Sun Feb 17, 2019 9:24 am

I also want to bring my 5 alts to punch.
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Re: Hunting Quality Cap

Postby dageir » Sun Feb 17, 2019 9:26 am

The Worst member of the Group should ruin everyones day. This is good. (No sarcasm).
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Re: Hunting Quality Cap

Postby Aceb » Sun Feb 17, 2019 11:42 am

It works as intended, tell your friend to rise survival or use gildings. Preprarations is the key.
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Re: Hunting Quality Cap

Postby Mervin » Sun Feb 17, 2019 3:16 pm

Just give the animals some AoE damage moves and it should be okay.
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Re: Hunting Quality Cap

Postby Sevenless » Sun Feb 17, 2019 4:00 pm

Imo this change ruined a previous game dynamic of butcher specialist characters. I'd rather see quality capped by the combat style used for maneuvers personally. Let hunters keep their specialization in combat, and leave survival pumping to butcher as is tradition. Wouldn't solve the issue of alts/low level friends wanting to help, just something that annoyed me about this change.

Maybe this is just me being nostalgic, not sure if it's good for the game design or not.
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Re: Hunting Quality Cap

Postby Rilinea » Sun Feb 17, 2019 4:47 pm

Why do you think the experience and skills of the hunter should not affect the quality of the dead animal, which will go into the hands of a butcher? Do you really think that a novice who cannot kill an animal correctly cannot spoil the quality of meat, skins and bones, because a person who does not have experience and skills can damage an unnecessary organ, because of which all meat will become unsuitable for eating, or damage a skin because of what its quality will become awful and from it it will be impossible to sew clothes.
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Re: Hunting Quality Cap

Postby sabinati » Sun Feb 17, 2019 5:08 pm

Sevenless wrote:Imo this change ruined a previous game dynamic of butcher specialist characters. I'd rather see quality capped by the combat style used for maneuvers personally. Let hunters keep their specialization in combat, and leave survival pumping to butcher as is tradition. Wouldn't solve the issue of alts/low level friends wanting to help, just something that annoyed me about this change.

Maybe this is just me being nostalgic, not sure if it's good for the game design or not.


butcher specialization sucks, people should cut their own kills
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Re: Hunting Quality Cap

Postby Rance-sama » Sun Feb 17, 2019 11:02 pm

What, you think this is some kind of group game?
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Re: Hunting Quality Cap

Postby jock » Sun Feb 17, 2019 11:18 pm

would be nice for it to be capped by unarmed instead of Survival. that means you can separate hunters and butchers.
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