Can you make it so that when hunting as a party the quality cap is based on the highest survival in the group?
Really makes it sucky to hunt as a group when you're better off hunting solo due to this new cap system.
Sevenless wrote:Imo this change ruined a previous game dynamic of butcher specialist characters. I'd rather see quality capped by the combat style used for maneuvers personally. Let hunters keep their specialization in combat, and leave survival pumping to butcher as is tradition. Wouldn't solve the issue of alts/low level friends wanting to help, just something that annoyed me about this change.
Maybe this is just me being nostalgic, not sure if it's good for the game design or not.
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