Case Study on symbel, feasting

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Case Study on symbel, feasting

Postby ricky » Mon Feb 18, 2019 11:21 am

Decided to informally test out the current symbel, satiation, feasting mechanics:
some preliminary info:
I have one main, and one slave alt for heavier labor. i'm oftentimes too lazy to switch to the slave, so i often have to eat grasshoppers et al. while playing to regain energy.
I havent been back to 300% efficiency since around day 4.
I do quests daily, but never more than 6 or 7 in a day. I don't often get lucky hunger procs.
i've played around 4-6 hours every day since day 1. (maybe more. I've been playing too much tbh)
i've been playing with 3 friends. getting food/metal/infrastructure has been orders of magnitudes easier than my previous stints as a solo player.
i'm by no means a powergamer, but I do know a lot about this game.
Out of the ~12 small and large settlements within a 10 minute walk of my base, i'd say i'm above-average in infrastructure and general progression. several don't have metal; few have yet to establish farms. 3 or 4 settlements in a 15+ minute walk from my base are powergamer-level of established.

before eating:
Image

i have ~90% satiations in a few categories from a small meal to regain energy ~12 hours earlier in the day.
hunger is at 150% efficacy with ~70% of the bar filled.
stats were passively earned since day 1 eating much more restricted meals.
I never sat down more than once a day to eat a whole table of food.

The Table:
Image

Featured above is the table prepared for the test. I went out of my way to ensure most food was at least a multi-ingredient recipe, and that all items (except mushroom gluttons) didn't repeat more than three times, for variety.
I theme each row by general satiation category: sausages, veggies/greens, mushroom gluttons*, fish, primitive (noob) foods, misc/dessert
I eat each column from top to bottom, to ensure satiation variety.

*I put one whole row of mushroom gluttons to simulate what my real table is usually set up like, 6 rows of 1 food different type.

Food types are as varied as i could make them in this stage of the game. I've found enough metal for a sausage grinder, i've grown enough tubers to make some veggie recipes. noticably missing is any baked goods. I have yet to gather enough grain seed to mill into a respectable amount of flour, so baked goods aren't available.
The amount of ingredients necessary to prepare all these food items was huge. A spread of raw ingredients passively collected over the span of a week were pulled to make this one table of food.

symbelware was very low-tier. So far surplus metal for items such as symbelware isnt available.
it's also important to note the values of the symbelware before I sat down was 75% modifier and 2% bonus.

After the Feast:
Image

I gained 2 int, 2 con, 5charisma, 2 will.
I was honestly expecting more. I filled the fep bar 8 times , and hit +2 Cha twice and +2 will once.
I hit 100% efficacy about 2/3rd into the meal and now have 30% of the bar filled.

I was surprised more of the satiations werent lower. Eating 4 sausages each with 10-20% chance to lower sausage by 30%, I supposed I got lucky.
most of the satiations however are below 70%, and will take a day or two to reset.
it took me around 30 minutes to gather all that food up, including waiting on some time-gated recipes like spitroast meat.

Takeaways:
- early/mid game needs more robust symbelware. clay mugs (that arent locked behind tea on a herbalist's table), wildflower garlands, boar horn w/ no metal nuggets. Wooden symbelware needs to use tool material in its formula.
- this how an experienced, casual player plays. The meal spread was uncommonly robust compared to most meals. the meal spread isnt going to be available for cute noobs.
- unless you're a wizard who nolifes tree quests 30-40+ times a day, maintaining a 300% efficacy bonus isn't feasible.

Food for thought.
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Re: Case Study on symbel, feasting

Postby Avu » Mon Feb 18, 2019 11:29 am

I've departed 300% food bonus at some point and now I just eat random shit. I haven't touched a table because I hate symbel. My stats are decentish most in the 50 range. I don't quest much but it seems the more stuffed you are the better the hunger drops from quests. I've gotten 150% a couple of times. While I was ravenous it was 5-10% usually.
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Re: Case Study on symbel, feasting

Postby Vassteel » Mon Feb 18, 2019 11:29 am

so im guessing having a balanced diet is the way to go currently on top of nolifing tree quests?
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Re: Case Study on symbel, feasting

Postby Ozzy123 » Mon Feb 18, 2019 11:30 am

Image

There's not point to bother with symbel this world, symbel is only good for alts now.
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Re: Case Study on symbel, feasting

Postby Vigilance » Mon Feb 18, 2019 11:34 am

yeah symbel is in a really not great place right now and i dont imagine with silver tablewear it'll get any better either.
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Re: Case Study on symbel, feasting

Postby Avu » Mon Feb 18, 2019 11:42 am

Symbel is either useless shit or OP. If quests were less OP on the hunger reductions then the 10% over time from symbel would be worth investing for the long term. Otherwise it's simply pointless. It does need a change in perception of what is expected from it though. I mean for someone used to eating basically as much food as they produced and stole with 99%+ hunger reduction from op symbel charisma alts etc... it can be perceived as useless.
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Re: Case Study on symbel, feasting

Postby Vassteel » Mon Feb 18, 2019 11:45 am

what effects do drinks have these days if any
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Re: Case Study on symbel, feasting

Postby Avu » Mon Feb 18, 2019 11:50 am

Not there yet because I'm postponing farming (others are doing it for the village), but as far as I know they're supposed to reduce satiation while still auto satiating themselves. So there's only a limited ammount they can help per day. It should boost stat gain a bit but not incredibly so. This will be a very slow stat progression world. Not sure if it's a bad thing though.
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Re: Case Study on symbel, feasting

Postby ricky » Mon Feb 18, 2019 11:52 am

Vassteel wrote:what effects do drinks have these days if any

They still reduce sats afaik. I drank some aurochs milk on the off chance it would reset my meat sats. It didn't
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Re: Case Study on symbel, feasting

Postby jock » Mon Feb 18, 2019 11:55 am

more power to table wear and infrastructure/production to maintain it.

Christmas should have zero effect on food. Quests need to be nerfed but more into manageable form e.g. 1-25% hunger reduction scaling based on your hunger level 1% famished - 25% overstuffed (NO LP EVER), This also allows salt to have it's "peak" use in famished bracket

The game should be about making things the best you can sustain, quests are boring but having a good table should reduce the regularity of doing them.

create a new stat on tables/table wear satiation impact 100% - 0% reduced impact. Once again builds up the importance of creating better tables.
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