some preliminary info:
I have one main, and one slave alt for heavier labor. i'm oftentimes too lazy to switch to the slave, so i often have to eat grasshoppers et al. while playing to regain energy.
I havent been back to 300% efficiency since around day 4.
I do quests daily, but never more than 6 or 7 in a day. I don't often get lucky hunger procs.
i've played around 4-6 hours every day since day 1. (maybe more. I've been playing too much tbh)
i've been playing with 3 friends. getting food/metal/infrastructure has been orders of magnitudes easier than my previous stints as a solo player.
i'm by no means a powergamer, but I do know a lot about this game.
Out of the ~12 small and large settlements within a 10 minute walk of my base, i'd say i'm above-average in infrastructure and general progression. several don't have metal; few have yet to establish farms. 3 or 4 settlements in a 15+ minute walk from my base are powergamer-level of established.
before eating:
i have ~90% satiations in a few categories from a small meal to regain energy ~12 hours earlier in the day.
hunger is at 150% efficacy with ~70% of the bar filled.
stats were passively earned since day 1 eating much more restricted meals.
I never sat down more than once a day to eat a whole table of food.
The Table:
Featured above is the table prepared for the test. I went out of my way to ensure most food was at least a multi-ingredient recipe, and that all items (except mushroom gluttons) didn't repeat more than three times, for variety.
I theme each row by general satiation category: sausages, veggies/greens, mushroom gluttons*, fish, primitive (noob) foods, misc/dessert
I eat each column from top to bottom, to ensure satiation variety.
*I put one whole row of mushroom gluttons to simulate what my real table is usually set up like, 6 rows of 1 food different type.
Food types are as varied as i could make them in this stage of the game. I've found enough metal for a sausage grinder, i've grown enough tubers to make some veggie recipes. noticably missing is any baked goods. I have yet to gather enough grain seed to mill into a respectable amount of flour, so baked goods aren't available.
The amount of ingredients necessary to prepare all these food items was huge. A spread of raw ingredients passively collected over the span of a week were pulled to make this one table of food.
symbelware was very low-tier. So far surplus metal for items such as symbelware isnt available.
it's also important to note the values of the symbelware before I sat down was 75% modifier and 2% bonus.
After the Feast:
I gained 2 int, 2 con, 5charisma, 2 will.
I was honestly expecting more. I filled the fep bar 8 times , and hit +2 Cha twice and +2 will once.
I hit 100% efficacy about 2/3rd into the meal and now have 30% of the bar filled.
I was surprised more of the satiations werent lower. Eating 4 sausages each with 10-20% chance to lower sausage by 30%, I supposed I got lucky.
most of the satiations however are below 70%, and will take a day or two to reset.
it took me around 30 minutes to gather all that food up, including waiting on some time-gated recipes like spitroast meat.
Takeaways:
- early/mid game needs more robust symbelware. clay mugs (that arent locked behind tea on a herbalist's table), wildflower garlands, boar horn w/ no metal nuggets. Wooden symbelware needs to use tool material in its formula.
- this how an experienced, casual player plays. The meal spread was uncommonly robust compared to most meals. the meal spread isnt going to be available for cute noobs.
- unless you're a wizard who nolifes tree quests 30-40+ times a day, maintaining a 300% efficacy bonus isn't feasible.
Food for thought.