Allow us to mix seeds

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Allow us to mix seeds

Postby shubla » Fri Mar 01, 2019 8:16 pm

We should be able to merge all kinds of seeds together. Then you would get generic "various seeds". You could't plant them as crops, but you could use them to plant grass or feed to the animals.
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Re: Allow us to mix seeds

Postby abt79 » Fri Mar 01, 2019 8:22 pm

What purpose would that serve though?
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Re: Allow us to mix seeds

Postby shubla » Fri Mar 01, 2019 8:22 pm

abt79 wrote:What purpose would that serve though?

I think its quite obvious but let me say one more time: Then you could mix different seeds together.
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Re: Allow us to mix seeds

Postby dageir » Fri Mar 01, 2019 8:25 pm

I agree With Shubla. This way we will not have a bunch of left over seeds of different sorts.
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Re: Allow us to mix seeds

Postby abt79 » Fri Mar 01, 2019 8:26 pm

shubla wrote:I think its quite obvious but let me say one more time: Then you could mix different seeds together.

You can already use several different types of seeds in "generic seeds" recipes like the aforementioned grass planting and shit like cone gruel. So I ask again, what purpose would permanently transforming useful crop seeds into less useful generic seeds besides serving as a noob trap?
If you're worried about uneven numbers (ie not divisible by 5) of random seeds just make a bunch of cone gruel or plant grass or, better yet, save them for next harvest. I don't want to misclick my q200 wheat seeds into some shitty pumpkin seeds and end up with a useless nothing
Last edited by abt79 on Fri Mar 01, 2019 8:28 pm, edited 1 time in total.
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Re: Allow us to mix seeds

Postby shubla » Fri Mar 01, 2019 8:28 pm

abt79 wrote:
shubla wrote:I think its quite obvious but let me say one more time: Then you could mix different seeds together.

You can already use several different types of seeds in "generic seeds" recipes like the aforementioned grass planting and shit like cone gruel. So I ask again, what purpose would permanently transforming useful crop seeds into less useful generic seeds besides serving as a noob trap?

Sometimes you may have many different seeds, but you don't want to have many different seeds.
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Re: Allow us to mix seeds

Postby Aceb » Fri Mar 01, 2019 8:39 pm

shubla wrote:
abt79 wrote:
shubla wrote:I think its quite obvious but let me say one more time: Then you could mix different seeds together.

You can already use several different types of seeds in "generic seeds" recipes like the aforementioned grass planting and shit like cone gruel. So I ask again, what purpose would permanently transforming useful crop seeds into less useful generic seeds besides serving as a noob trap?

Sometimes you may have many different seeds, but you don't want to have many different seeds.


Then You dump this into fodder and never ever think about it again.
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Re: Allow us to mix seeds

Postby MagicManICT » Fri Mar 01, 2019 8:48 pm

Aceb wrote:Then You dump this into fodder and never ever think about it again.

Damn... that blows the mind! It's too simple! We must have a complex answer for the problem of having two rows of a cupboard occupied.
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Re: Allow us to mix seeds

Postby dageir » Fri Mar 01, 2019 8:49 pm

MagicManICT wrote:
Aceb wrote:Then You dump this into fodder and never ever think about it again.

Damn... that blows the mind! It's too simple! We must have a complex answer for the problem of having two rows of a cupboard occupied.


No, no. We need to be able to do this. For reasons.
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Re: Allow us to mix seeds

Postby Burinn » Fri Mar 01, 2019 9:07 pm

Surely you are aware that this building exists?

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