loskierek wrote:I think miners and carpenters are getting shafted with current satiation system, unless you have all sorts of foods you will be lagging behind everyone else. I think Energy drain should be scalling down depending on persons skill/abilities (perhaps credo dependant as well ) as it is now a miner can f*ck up his hunger bar after an hour of digging while a farmer can do his stuff for days and still sit at 200%+.
tetradigem wrote:an HOUR of digging? is that a joke? build a plow.
kirion wrote:tetradigem wrote:an HOUR of digging? is that a joke? build a plow.
How will a plow help mining? He meant mining, btw.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
Agame wrote:But farmers need to plow. So let's just compare an hour of mining with an hour of plowing and see who gets wrecked by the hunger.
loskierek wrote:Agame wrote:But farmers need to plow. So let's just compare an hour of mining with an hour of plowing and see who gets wrecked by the hunger.
metal plow and once plowed it stays like that, whilst miner has to spend a lot of energy digging to next ore vein and it never gets less energy consuming
Headchef wrote:Some things are harder than others due to various factors.
No reason to balance everything.
Accept getting shafted and deal with it, or find another task to do.
The task you abandonned will still be desired because the less people do it the more important someone does. Even if it has it's downsides.
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