Gaining stats from food feels too much random

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Gaining stats from food feels too much random

Postby Darkins » Wed Mar 06, 2019 5:41 am

When i waiting for the server to be up, I decided to raise the topic about how bad this current food system is.
The amout of stats gained from food mainly depends on SATIATIONS
and satiations reduction is so much random so one guy can have 50 sousages per day,
and have 45% sausage satiation and another one can eat 3 same sausages and have 15% sausage satiation...and WTF
why i sould pray to jorb god to do not trigger satiation reduction.
Why my stat progress should be limited by some timer (satiation) ?
the more i trying to keep up on stats - the more i gettin bored by infinite grind and random of satiation reduction.
Its thats intended that after ~3 mounth someone can be lucky to get 3000 stats only becose his satiation been les reduced by random???

__________
Isnt better to have at least fixed amount of satiation reduction per type of food instead of x% chance ? I dont see a point why competitive game should be so random and not controlable by player O.o
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Re: Gaining stats from food feels too much random

Postby Ysh » Wed Mar 06, 2019 5:44 am

Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Gaining stats from food feels too much random

Postby Burinn » Wed Mar 06, 2019 5:44 am

I don't think you know what random means.
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Re: Gaining stats from food feels too much random

Postby Darkins » Wed Mar 06, 2019 6:00 am

Ysh wrote:https://en.wikipedia.org/wiki/Law_of_large_numbers


Sorry, i hate probability theory, and im claiming its not working.
Satiation reduction is still random :p

According to the law, the average of the results obtained from a large number of trials should be close to the expected value, and will tend to become closer as more trials are performed. (i maked the keyword bigger, so you ShOULD see now, that its not 100% working "theory")
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Re: Gaining stats from food feels too much random

Postby Ysh » Wed Mar 06, 2019 6:02 am

I think perhaps your digits are too small if you think this law of big digits is not working.
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Re: Gaining stats from food feels too much random

Postby Darkins » Wed Mar 06, 2019 6:13 am

Ysh wrote:I think perhaps your digits are too small if you think this law of big digits is not working.


I have my own point of view on the theory of probability, and I will stick to it.
Probability - does not describe what happens, she guesses it.
I do not want to guess, I want to know reliably what gonna happen.
And your trolling|flood is not gonna answer the main question of that topic - why should we rely on random, why we cant have fixed amount of satiation reduction?
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Re: Gaining stats from food feels too much random

Postby Ysh » Wed Mar 06, 2019 6:24 am

Darkins wrote:And your trolling|flood

Some man disagree with me, he must be trolling! :roll:
Darkins wrote:is not gonna answer the main question of that topic - why should we rely on random, why we cant have fixed amount of satiation reduction?

I suspect reason for this is so that you will not be able to eat at peak efficiency only for one food. Instead you can do it for a few foods. I suppose it could be switch to some threshold system, where after eat N foods these satiation will trigger, but in this case I think the men will always eat N - 1 foods.
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Re: Gaining stats from food feels too much random

Postby MagicManICT » Wed Mar 06, 2019 6:54 am

Darkins wrote:Probability - does not describe what happens, she guesses it.

And yet people ride this probability to the bank because they know how to reliably bank on it. Poker, live and online, is full of people that know and don't know how to properly bank on the card probabilities. Those that understand the system of cards and how to best bet tend to accumulate large bankrolls, people that do not tend to fritter away money on their hobby.
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Re: Gaining stats from food feels too much random

Postby ricky » Wed Mar 06, 2019 7:05 am

if satiations are going to reduce in the double digits, somtimes over 1/3 satiation reduction per food item (looking at you, meat pies), then I feel we need a similarly large number of satiations to choose from. the 10-12 we have right now really dick you down. two sausages, a meatpie, and some filler and what do i have to show for it? one (1) FEP gained and sausages, meat, forage sated to 40% each.

What choice do I have? eat 3x the amount of food for another one (1) FEP or wait 6-8 hours before I can eat again? the scholar's answer would be to choose another 3 food groups to eat from and sate those.
but eating 4 varieties of mushrooms that give 8 different attributes will wreck my hunger. I can't afford to let me hunger drop any more than it already does through my daily (energy) wear and tear - the few opportunities i have to eat my sausage and meatpie at full satiation can't be squandered with a low hunger multiplier.

I think ultimately these systems were put in place to hamstring the titans/factions (very effectively it seems) -- and rightly so -- but be wary the developer who designs his games to accomodate the 1%, because eventually the other 99% will leave out of anger that their pleas are ignored.
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Re: Gaining stats from food feels too much random

Postby Agame » Wed Mar 06, 2019 7:07 am

If I liked poker I would have played it and you would have never seen me here.
I'm here to play an open world sandbox. Random sucks.
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