Cattle Guard

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Cattle Guard

Postby azrid » Wed Mar 20, 2019 11:52 am

Please add cattle guards.
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Hearthlings can walk over it but domestic animals cannot.
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Re: Cattle Guard

Postby Lojka » Wed Mar 20, 2019 11:57 am

looks like they can try, and break a leg

injuries for animals too !
just imagine soaping your ping, cuz it have infected sore injury
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Re: Cattle Guard

Postby DPblH » Wed Mar 20, 2019 12:01 pm

We have already roundpole fence. Just dont forget to close.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Re: Cattle Guard

Postby azrid » Wed Mar 20, 2019 12:03 pm

DPblH wrote:We have already roundpole fence. Just dont forget to close.

Yea and all my animals ready to dash out the gate once I open it.
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Re: Cattle Guard

Postby DPblH » Wed Mar 20, 2019 12:17 pm

Make more space for them.
Last edited by DPblH on Wed Mar 20, 2019 12:31 pm, edited 1 time in total.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Re: Cattle Guard

Postby loskierek » Wed Mar 20, 2019 12:30 pm

Lojka wrote:looks like they can try, and break a leg

injuries for animals too !
just imagine soaping your ping, cuz it have infected sore injury


delet dis before jorbtar sees
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Re: Cattle Guard

Postby azrid » Wed Mar 20, 2019 12:33 pm

DPblH wrote:Make more space for them.

Its still easier to just walk in rather than clicking on gates every time I want to go in and out.
Thats why I suggested this. Thats why people use it in real life.
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Re: Cattle Guard

Postby Jackwolf » Wed Mar 20, 2019 12:53 pm

Use stones. :roll:
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Re: Cattle Guard

Postby azrid » Wed Mar 20, 2019 1:21 pm

Before it was hearth fires too for this functionality.
I would like to see an actual herding construction be added to the game rather than having to manipulate hitboxes.
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Re: Cattle Guard

Postby ErdTod » Wed Mar 20, 2019 1:26 pm

I'm here just to say that I am amazed by the genius system Loftar has developed for analyzing of what is user is going to do, and making animals walk to block that exact spot or propel through that exact gate. So I'd definitely love some more ways to do animal husbandry!
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