Recently encountered a beaver dam. Made a note on the map for future reference. So far so good. Accidently right clicked the thing while on boat. That was my end.
As usual a lot of beavers were lured to the entrance by previous unprudent players. I somehow got stuck under/between my boat (and something else?). Could not lift it. Could not move. The beavers were moving in, the last dims of light entering the dam being reflected on their horrible teeth. They have already taken the brigde on the second hall. I cannot get out. I hear drums sounding in the deep (check the material requirements for drums and sticks - it makes sense). They were coming.
All fun aside this is pretty frustrating. I was koed 3 times before dying, but I could somehow not lift my boat. I am aware that hotkeys defined for lifting may be overwritten if in combat, and i tried to keep my cool, but i just could not get free (also not with lift via adventure menu). I understand that not being able to port out of the dungeons adds some flair to them, but already in the last world i had my most frustrating moment when being stuck at a cliff in a bat dungeon (viewtopic.php?f=42&t=62200&p=789495#p789495). Where ,by the way, I later found two rather new players who were also stuck there but whom I could luckly help out when freeing myself. So this seems to not only happen to me. I think the not porting rule should be revisited. As I see it mainly two kinds of players enter the beaver dams (or dungeons in general): those who encounter the first critter and flee and those who walk in and storm of swords everthing gandalf-style. To neither game experience the not porting rule contributes a lot. It, however, creates a lot of silly moments. Alternatively one could also consider to make the entrance room of a dungeon a no-go zone for critters. However, this would probably create a lot of exploits for killing critters in the dungeon.
Another thing (sorry about all the whining). Because all the above happened to the character freshly inherting my main. Which died in some deep water fishin experiment. I will spare you the Jaws and the big blue references and just mention, that it would maybe make more sense if boats would take damage while moving through deep ocean instead of standing in them. Fishing in the deep ocean (which may well be part of the tier 1 credo fisherman) is quite dangerous otherwise. Since the textures do not really differ it is very hard to see, if you are in the deep ocean when trying to fish at the boundary. If you move in a bit too much and do not pay attention to the health of your boat very closely you just die.