
Questing was made to be part of the game, but so far this part is BROKEN!
Im not only talking about single quests, but also about credos. Now most of the time we need to abandon quests (can be 5-6+++ quest per whole credo) just because its impossible to complete them.
What if this is first credo quest? Simple - you loose LP. Same goes for single quests, just there you gonna loose xp for using commune to be able to get new quests.
Why cant be done that if questgiver gets pclamed/chopped its "spirit" moves to random non pclaimed/alive tree/stone or whatever near that spot? Of course then ppl can just wall them without pclaiming, then in addition should be added this: make an rclick option (witch can be chosen from distance, can be used once per 24 hours and only by characters with 10k+ xp) on questgiver to, lets say, "Call the spirit" and questgiver spirit gonna move to random non pclaimed/alive tree/stone/stump near that area.
Now, so far, feels like we are getting punished by poor game mechanics just because WHY NOT, and the saddest part is that DEVS refusing to do anything about that.