Questgiver walling

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Questgiver walling

Postby lwdragon » Wed Mar 27, 2019 6:41 pm

When this shit gonna be fixed?
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Questing was made to be part of the game, but so far this part is BROKEN!
Im not only talking about single quests, but also about credos. Now most of the time we need to abandon quests (can be 5-6+++ quest per whole credo) just because its impossible to complete them.
What if this is first credo quest? Simple - you loose LP. Same goes for single quests, just there you gonna loose xp for using commune to be able to get new quests.

Why cant be done that if questgiver gets pclamed/chopped its "spirit" moves to random non pclaimed/alive tree/stone or whatever near that spot? Of course then ppl can just wall them without pclaiming, then in addition should be added this: make an rclick option (witch can be chosen from distance, can be used once per 24 hours and only by characters with 10k+ xp) on questgiver to, lets say, "Call the spirit" and questgiver spirit gonna move to random non pclaimed/alive tree/stone/stump near that area.

Now, so far, feels like we are getting punished by poor game mechanics just because WHY NOT, and the saddest part is that DEVS refusing to do anything about that.
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Re: Questgiver walling

Postby Fierce_Deity » Wed Mar 27, 2019 6:46 pm

This especially sucks when doing nomad. Travel an hour or more to get to a rock and ya cant even visit him.
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Re: Questgiver walling

Postby discospaceman » Wed Mar 27, 2019 6:52 pm

Memo claim owner? usually they are willing to let you in. If it's in a kingdom, use public chat, leave a note, etc. There are visitor gates all around so it doesnt look like they are trying to lock it down all for their own.

In any case with the preponderance of quest choppers around this is sometimes the only remedy.
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Re: Questgiver walling

Postby lwdragon » Wed Mar 27, 2019 7:07 pm

discospaceman wrote:Memo claim owner? usually they are willing to let you in. If it's in a kingdom, use public chat, leave a note, etc. There are visitor gates all around so it doesnt look like they are trying to lock it down all for their own.

In any case with the preponderance of quest choppers around this is sometimes the only remedy.


Like mentioned in post above, what if you traveled from other continent? Just gonna leave a message and wait for respond day or two? Also everything what you offered i know, but its not an option. In this case (same as many others) is claimed by griefers, if they would wanted to give access then it would be done long time ago.

For you just something to think about:
What would you do if i will come to your area, claim and wall all questgivers and keep all gates closed. You gonna memorise me, and leave runestone. Im gonna ignore that. What you gonna do next? Try to siege place? Good luck camping and trying to protect siege equipment for 24 hours.
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Re: Questgiver walling

Postby lwdragon » Fri Mar 29, 2019 12:58 pm

Up.

Ignoring problem/poor made game mechanics - not gonna solve it.
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Re: Questgiver walling

Postby loskierek » Fri Mar 29, 2019 1:16 pm

quests have always been broken even if you can complete it the rewards are 9 out of 10 abysmall and not worth for a hermit who runs his own farm, mine, animals, curios and what not. As it stands quests are only for big bois with 10 bots at home to get a lead. I am lucky if i get 2 quests done a week lmao.

What i think should be done is to have rewards less varying but better scalling with stats and perhaps "divine" ( jorbtar) intervention moving the npc out of claimed land. OR perhaps quest givers should have their own 3x3 natural claim which prevents grief to a certain degree + people trying to settle know where they are.
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Re: Questgiver walling

Postby pppp » Fri Mar 29, 2019 1:19 pm

Make quest givers not pclaimable (as localized resources) and bashable only with siege equipment (i.e. wrecking ball). That would slow down killers a bit.
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Re: Questgiver walling

Postby Sevenless » Fri Mar 29, 2019 1:24 pm

loskierek wrote:quests have always been broken even if you can complete it the rewards are 9 out of 10 abysmall and not worth for a hermit who runs his own farm, mine, animals, curios and what not. As it stands quests are only for big bois with 10 bots at home to get a lead. I am lucky if i get 2 quests done a week lmao.

What i think should be done is to have rewards less varying but better scalling with stats and perhaps "divine" ( jorbtar) intervention moving the npc out of claimed land. OR perhaps quest givers should have their own 3x3 natural claim which prevents grief to a certain degree + people trying to settle know where they are.


"This isn't beneficial for hermits" =/= broken necessarily. Even in smaller villages it's not impossible to support a quester or two who grind combat stats.
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Re: Questgiver walling

Postby Ardennesss » Fri Mar 29, 2019 2:28 pm

Walling isn't the problem, it's inability to deliver and interact from a distance. You can complete emote tasks from a distance, just give a draw distance range on deliver and talk tasks.
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Re: Questgiver walling

Postby lwdragon » Tue Apr 16, 2019 9:40 pm

UP!

Ounce again, when gonna be fixed this nonsense?
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