by Jazcash » Fri Mar 29, 2019 1:50 am
Events like the meteorite are cool, but it's a one-off occurrence with a massive reward, so naturally the biggest groups will show up and the winners "win-more". Jorb mentioned a similar idea during the stream: an item that could finish the character's current credo instantly, balanced by the fact it's a one-off occurrence, which, in the grand scheme of things, isn't a big deal. Especially compared to the meteorite, which completely snowballs industry with higher quality tools and machines.
I'd like to see more localised incentives for PvP, and the infrastructure is already there by means of localised resources, they just need tweaking a bit. First and foremost, palisades completely invalidate travelling to another faction's continent to contest their Rock Crystal/Abyssal Chasms etc. Secondly, the rewards from these simply aren't motivating enough for each individual player for them to risk their lives fighting over them.
Simple idea: Change Rock Crystal's Melee combat gilding bonus to Unarmed. Also make Rock Crystal icons globally known on the world map.
Combined with (hopefully) upcoming siege changes to make palisades off-claim more "siegeable", this could be enough of a difference to make Rock Crystals actually worth contending for all over the map. It's "win-more", but only for individual players and not entire groups, and they respawn infrequently enough that it wouldn't be snowbally. This would also open interesting interactions between allied groups that share territory; because of personal greed.
Last edited by Jazcash on Fri Mar 29, 2019 5:46 am, edited 1 time in total.