credos too grindy

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credos too grindy

Postby shubla » Wed Apr 03, 2019 1:13 am

There are too many of them, and amount of quests (that get very repeating and boring very quickly) is just staggering after you have completed 2 or 3 credos.
As a solution: amount of credo quests that you have to complete, should reduce over time, or something.
Current system is just way too tedious and grindy and overall shitty, because it limits your access to content of the game way too much.
Game already feels like another life that you must pour 100% of the time that you are awake on to do any progression.
You keep adding these fucking grindy mechanics, that you can basically do infinite amount and get infinite benefit.
Back in the days you could farm your fields, feed animals etc. and then be done for the grind and do something else.
But now there is infinite amount of grind with credos especially, that never stops. Or well, maybe after you have them all. But that takes a long time.

What is point of having like 20 credos If I can only get 2 of them?
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Re: credos too grindy

Postby Sevenless » Wed Apr 03, 2019 1:27 am

Just make it so the "tier" of the credo sets the number of quests required.

No one gets to do Credo X easier, no one feels locked into their specific credo path.
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Re: credos too grindy

Postby shubla » Wed Apr 03, 2019 1:43 am

Amount of required quests decreasing if you wait would be nice.
There would still be some amount of quests that you MUST do to get a credo.
But it would be a bit easier to get credos for casual players.
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Re: credos too grindy

Postby Grog » Wed Apr 03, 2019 2:00 am

I disagree on the "there should be less" part, as the current credos are all more or less unseful and there could be still some funky mechanics to add.

Svenless' idea however would mend a bit of the problems.

A general overhaul over what and how quest should be would be most favourable though, they are indeed horribly grindy and some are just ridiculously bad*.

*study a dark effingy, smoke a months worth of poppy harvest and enjoy the ugly wound, bring something to an unreachable questgiver,...

Edit: Might be hard to balance, but I like the waiting idea.
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Re: credos too grindy

Postby shubla » Wed Apr 03, 2019 2:34 am

Grog wrote:Edit: Might be hard to balance, but I like the waiting idea.

It would not be hard to balance at all.
Making the credo quests instead of waiting would be faster way to get credos still.

Current system is linear, 10, 20, 30, after this it becomes really hard and tedious and just stupid.

With my idea it could be like this:

Base quest amount: 10
When a credo is completed, base amount increases by 10.
Base amount decreases by 1 every RL day, stopping at 10.
When you start a new credo, base quest amount determines how many quests you will get.

AND

If you are already chasing the credo, amount of quests that you have to complete for that credo would decrease by exactly the same rate.
Thus, you wouldn't gain any advantage from waiting before starting to chase credo, or something silly like that, you would still have to do the same amount of quests in the same time period.

As I said above, this would allow people to complete credos with the same speed as they do currently, if they want to get them fast. And those who are more casual players, won't drop too far behind, and can still get the credos, a bit slower of course, BUT not as slow as currently, because the amount of quests decreases each day by 1.

There are no flaws in this idea that I can come up with.
Feel free to suggest if there are some.
The more I think of this idea, the better it seems!
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Re: credos too grindy

Postby Frantianno228 » Wed Apr 03, 2019 5:44 am

shubla wrote:There are too many of them, and amount of quests (that get very repeating and boring very quickly) is just staggering after you have completed 2 or 3 credos.
As a solution: amount of credo quests that you have to complete, should reduce over time, or something.
Current system is just way too tedious and grindy and overall shitty, because it limits your access to content of the game way too much.
Game already feels like another life that you must pour 100% of the time that you are awake on to do any progression.
You keep adding these fucking grindy mechanics, that you can basically do infinite amount and get infinite benefit.
Back in the days you could farm your fields, feed animals etc. and then be done for the grind and do something else.
But now there is infinite amount of grind with credos especially, that never stops. Or well, maybe after you have them all. But that takes a long time.

What is point of having like 20 credos If I can only get 2 of them?


THIS game is not for you, shubla, Just quit. Go play minecraft theres no grind
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Re: credos too grindy

Postby ULGMsean » Wed Apr 03, 2019 6:04 am

shubla wrote:What is point of having like 20 credos If I can only get 2 of them?

Specialization, tbh I like that you shouldn't get all credos that easily in just one character.

But most of my concern is that the quest for them to finished just sucks or just plain boring to do.
How about just removing quest and make it so that you gain points by doing task related to the credo instead.

E.g. Hunter Credo requires you x points to reach each levels of the credo
Hunting different animals will give you x amount of points to level (Killing larger ones, troll or mammoth gives the largest)

It's like leveling up for mastering that kind of profession.
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Re: credos too grindy

Postby Sarge » Wed Apr 03, 2019 7:48 am

I'm against any suggestion that counters the longevity of the game, in this case reducing the number of quests. Yes, it is tedious and boring and perhaps it can be made more exciting in some way that I have given thought to, but not by changing it so you have all your credos done even sooner and get to the "what now, I've done everything, I quit" point.

In fact, add more things to do over a longer period of time and find ways to gate them intelligently so that no-lifers can't just outpace everyone with everything by being online more, which also helps newer players who don't start at the start of the world.

I for one love that animal q's are hardcapped now by the lowest survival of players landing hits on it. Even though we're probably already at capped out q's again, at least it took longer to get there than before. No q200 bone saws on day 3 (number pulled out of my ass as example).

Thumbs up for 'make credos more interesting', big thumbs down for 'make it so it's over with faster'.
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Re: credos too grindy

Postby TheUltimateC » Wed Apr 03, 2019 8:24 am

+1 for sevenless' idea. Tbh i don't understand why this hasn't been implamented from the moment credo suicide got fixed.
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Re: credos too grindy

Postby dageir » Wed Apr 03, 2019 8:41 am

Frantianno228 wrote:
shubla wrote:There are too many of them, and amount of quests (that get very repeating and boring very quickly) is just staggering after you have completed 2 or 3 credos.
As a solution: amount of credo quests that you have to complete, should reduce over time, or something.
Current system is just way too tedious and grindy and overall shitty, because it limits your access to content of the game way too much.
Game already feels like another life that you must pour 100% of the time that you are awake on to do any progression.
You keep adding these fucking grindy mechanics, that you can basically do infinite amount and get infinite benefit.
Back in the days you could farm your fields, feed animals etc. and then be done for the grind and do something else.
But now there is infinite amount of grind with credos especially, that never stops. Or well, maybe after you have them all. But that takes a long time.

What is point of having like 20 credos If I can only get 2 of them?


THIS game is not for you, shubla, Just quit. Go play minecraft theres no grind



He must play the creative version of Minecraft to make it easy enough.
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